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* Update svn properties.Jeff Ames2008-12-032-2511/+2511
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* Remove duplicated avatar height calculation in lsl functions.idb2008-12-013-17/+34
| | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* * refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey2008-11-201-13/+13
| | | | | | * move the directory choice for plugins outside into RegionApplicationBase
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-201-12/+30
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-1/+1
| | | | root agent scene test
* Guard against a strange nullref in ODEMelanie Thielker2008-11-191-0/+5
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* Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble2008-11-161-1/+2
| | | | artifacts
* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-1/+1
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* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-121-1/+1
| | | | SceneGraph to make it more descriptive of its intended function
* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-3/+4
| | | | | | Our feet will now be above ground
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
| | | | | | A tube on a pole is a bit less "flubbery" so maybe this is the right direction.
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
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* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
| | | | | calculating mass.
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+1
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* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-1/+1
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* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble2008-11-051-49/+123
| | | | project.
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
| | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
| | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions.
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble2008-10-291-49/+59
| | | | forge project.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-281-4/+4
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* some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble2008-10-281-138/+50
| | | | fixes to cut face UV coordinates
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-271-2/+1
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* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-241-2/+1
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* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
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* Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble2008-10-241-34/+68
| | | | on some twisted prims
* * Add a config option for filtering collisions. Sometimes, under load, ↵Teravus Ovares2008-10-221-0/+5
| | | | this seems to cause bouncing on really thin flat prim.
* More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble2008-10-211-18/+328
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* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
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* More progress towards implementing vertex normals - not complete yet.Dahlia Trimble2008-10-191-116/+371
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* * Changed the dupe collision depth limiter to be slightly more restrictive. ↵Teravus Ovares2008-10-181-3/+3
| | | | (less chance for a dupe)
* * Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares2008-10-172-9/+7
| | | | | | * Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
* * Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares2008-10-171-1/+86
| | | | | | | avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-161-0/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2008-10-161-0/+1
| | | | | | | * Removes spacers that are also separators in llParseString2List * Thanks idb
* * Releases the inter-region thread synchronization between physics in ODE on ↵Teravus Ovares2008-10-163-6/+7
| | | | | | | | the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
* * minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey2008-10-151-1/+0
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* * minor: remove some warningsJustin Clarke Casey2008-10-151-3/+3
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* * Cleaned up tons of code duplication in ODEPrim Teravus Ovares2008-10-142-313/+235
| | | | | | | | | * Re-enabled the native ODE prim types when possible * Fixed several invalid assumptions in the prim recycle process. * Added better message for 'reused a disposed physicsactor' * Added a way to recover from errors during collision_optimized * Added a way to recover from an error condition where prim_geom wasn't reset properly
* Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2008-10-132-63/+174
| | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
* * Based on user reports, it looks like the OS specific settings have been ↵Teravus Ovares2008-10-131-4/+4
| | | | | | | unified as far as tuning (thank heavens). * If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
* * This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares2008-10-121-0/+1
| | | | | | | | * Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
* removed some more extraneous hidden faces Dahlia Trimble2008-10-121-9/+23
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* Fixed a missing face on a profile cutDahlia Trimble2008-10-121-4/+23
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* Optimization: calculation of profile vertex normals is now disabled as default.Dahlia Trimble2008-10-121-14/+102
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* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
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* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
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