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| * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-212-3/+9
| * BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
* | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-232-0/+43
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-233-15/+11
* | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-232-17/+17
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-232-3/+9
* | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
* refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-202-8/+16
* refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
* Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-215-1001/+0
* Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
* On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-182-3/+24
* Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)2012-02-161-2/+2
* correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)2012-02-111-1/+1
* Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-252-6/+31
* Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2012-01-252-1/+32
* Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2012-01-242-12/+27
* Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)2012-01-021-0/+1
* Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-2010-34/+13
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-1/+1
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| * Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
* | Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto2011-12-201-2/+2
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* Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-153-18/+25
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-152-8/+24
* minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6
* Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)2011-12-141-45/+14
* minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)2011-12-121-2/+1
* minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)2011-11-291-9/+6
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-253-8/+8
* Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)2011-11-221-23/+33
* Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)2011-11-221-6/+1
* Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-222-66/+60
* slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-223-141/+128
* Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)2011-11-211-1/+2