Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 11 | -46/+29 | |
| | | | | | * added some licensing info | |||||
* | Applied Darok's PhysicsVector ToString patch | MW | 2007-07-02 | 1 | -0/+5 | |
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* | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 2007-07-02 | 2 | -38/+38 | |
| | | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build | |||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+8 | |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
* | * Applying Danx0r's BasicPhysics update. | Adam Frisby | 2007-06-29 | 1 | -16/+23 | |
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* | Imported the scripting changes, so now should be up to date with sugilite. | MW | 2007-06-28 | 4 | -0/+175 | |
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* | *Updated prebuild.xml and ran prebuild again | mingchen | 2007-06-27 | 4 | -48/+0 | |
| | | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now | |||||
* | Some work on restructuring the namespaces / project names. Note this doesn't ↵ | MW | 2007-06-27 | 19 | -0/+2298 | |
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. |