Commit message (Collapse) | Author | Age | Files | Lines | |
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* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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* | fix | UbitUmarov | 2012-12-18 | 3 | -8/+27 |
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* | some clean up/fix | UbitUmarov | 2012-12-17 | 1 | -1/+1 |
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* | *TESTP unscripted sit: missing files | UbitUmarov | 2012-12-17 | 2 | -0/+6 |
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* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 2 | -2/+196 |
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* | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
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* | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 3 | -13/+8 |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
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* | missing file | UbitUmarov | 2012-12-11 | 1 | -0/+9 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 3 | -5/+20 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 3 | -4/+50 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 3 | -101/+74 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 3 | -14/+47 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | | | | reduce head size a bit | ||||
* | Merge branch 'avination' into ubitwork | Melanie | 2012-12-03 | 3 | -102/+367 |
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| * | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 2 | -101/+337 |
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| * | fix vertex rounding direction | UbitUmarov | 2012-12-03 | 1 | -1/+8 |
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| * | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 2012-12-03 | 1 | -0/+16 |
| | | | | | | | | of unique vertices only originated by math errors in PrimMesher | ||||
| * | adjust avatar standing Z position | UbitUmarov | 2012-12-03 | 1 | -5/+11 |
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* | | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 11 | -54/+54 |
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| * | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 11 | -54/+54 |
| | | | | | | | | conflicts with PhysicsShape type defined in later libOMV | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 12 | -321/+713 |
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| * | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 6 | -21/+39 |
| | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | ||||
| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2012-11-21 | 2 | -76/+44 |
| | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | ||||
| * | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 3 | -5/+46 |
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| * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2012-11-21 | 2 | -454/+454 |
| | | | | | | | | creeping in) | ||||
| * | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 4 | -36/+253 |
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| * | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 2012-11-21 | 4 | -181/+327 |
| | | | | | | | | mesh terrain can be implemented. | ||||
| * | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 2012-11-21 | 4 | -8/+8 |
| | | | | | | | | having mesh avatars. | ||||
| * | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 3 | -20/+22 |
| | | | | | | | | getting simplified out of existance someday) and update all the references to same. | ||||
| * | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 9 | -66/+67 |
| | | | | | | | | getting simplified out of existance someday) and update all the references to that enum. | ||||
| * | BulletSim: change PositionSanityCheck to apply a force to correct position ↵ | Robert Adams | 2012-11-21 | 2 | -33/+30 |
| | | | | | | | | corrections (below ground and floating). | ||||
| * | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵ | Robert Adams | 2012-11-21 | 2 | -8/+10 |
| | | | | | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403). | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-19 | 6 | -352/+220 |
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| * | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 2012-11-18 | 4 | -216/+214 |
| | | | | | | | | other classes. | ||||
| * | BulletSim: fix the problem with flying being disabled when crossing region ↵ | Robert Adams | 2012-11-18 | 1 | -2/+6 |
| | | | | | | | | boundries. | ||||
| * | BulletSim: remove the obsolete interface to the Bullet code. Update ↵ | Robert Adams | 2012-11-18 | 1 | -134/+0 |
| | | | | | | | | BulletSim libraries with code stripped of the obsolete code. | ||||
* | | Merge branch 'avination' into careminster | Melanie | 2012-11-17 | 1 | -2/+2 |
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| * | | add debug position on bad primmesh error | UbitUmarov | 2012-11-02 | 1 | -2/+2 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-11-15 | 7 | -9/+75 |
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| * | | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 6 | -4/+70 |
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| * | | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵ | Diva Canto | 2012-11-13 | 5 | -5/+5 |
| | | | | | | | | | | | | have an AssemblyInfo file. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-11-09 | 1 | -1/+15 |
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| * | | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 2012-11-08 | 1 | -1/+15 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-11-08 | 11 | -105/+593 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | ||||
| * | | BulletSim: add skeleton classes for shape objectification. This will ↵ | Robert Adams | 2012-11-07 | 1 | -0/+213 |
| | | | | | | | | | | | | eventually replace all the if's and switches in ShapeCollection with polymorphism. | ||||
| * | | BulletSim: add classes for physics motors. Eventually these will replace the ↵ | Robert Adams | 2012-11-07 | 1 | -0/+104 |
| | | | | | | | | | | | | manual code for vehicles and add PID functionality to avatar movement. |