Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you, idb, for a patch that fixes avatar height calculation | Melanie Thielker | 2008-11-10 | 1 | -3/+4 |
| | | | | | | Our feet will now be above ground | ||||
* | Enabled SoftERP for the contact structure but not SoftCFM. | Charles Krinke | 2008-11-09 | 1 | -1/+6 |
| | | | | | | A tube on a pole is a bit less "flubbery" so maybe this is the right direction. | ||||
* | Clean up a few comments. | Charles Krinke | 2008-11-09 | 1 | -11/+3 |
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* | Clean up the mass < 0 logic a tiny bit when | Charles Krinke | 2008-11-09 | 1 | -2/+1 |
| | | | | | calculating mass. | ||||
* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 1 | -1/+1 |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 1 | -1/+1 |
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* | Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵ | Dahlia Trimble | 2008-11-05 | 1 | -49/+123 |
| | | | | project. | ||||
* | Revert last checkin. Avatars fall through non-physical prims now. | Charles Krinke | 2008-11-01 | 1 | -12/+7 |
| | | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases. | ||||
* | Added soft_cfm and soft_erp to the general "contact" initialization | Charles Krinke | 2008-11-01 | 1 | -7/+12 |
| | | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions. | ||||
* | Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵ | Dahlia Trimble | 2008-10-29 | 1 | -49/+59 |
| | | | | forge project. | ||||
* | * minor: remove mono compiler warnings | Justin Clarke Casey | 2008-10-28 | 1 | -4/+4 |
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* | some sorely needed extruder code simplification and refactoring, also some ↵ | Dahlia Trimble | 2008-10-28 | 1 | -138/+50 |
| | | | | fixes to cut face UV coordinates | ||||
* | * minor: remove mono compiler warnings | Justin Clarke Casey | 2008-10-27 | 1 | -2/+1 |
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* | Add end faces when radius setting is non-zero | Dahlia Trimble | 2008-10-24 | 1 | -5/+8 |
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* | * minor: eliminate some mono compiler warnings | Justin Clarke Casey | 2008-10-24 | 1 | -2/+1 |
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* | un-double-flipped some double-flipped normals in circular path prim end caps | Dahlia Trimble | 2008-10-24 | 1 | -42/+2 |
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* | Fixed a floating point error accumulation that was causing missing end faces ↵ | Dahlia Trimble | 2008-10-24 | 1 | -34/+68 |
| | | | | on some twisted prims | ||||
* | * Add a config option for filtering collisions. Sometimes, under load, ↵ | Teravus Ovares | 2008-10-22 | 1 | -0/+5 |
| | | | | this seems to cause bouncing on really thin flat prim. | ||||
* | More work in vertex normals and texture UVs. Syncing code with pyov. | Dahlia Trimble | 2008-10-21 | 1 | -18/+328 |
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* | * minor: remove mono warnings | Justin Clarke Casey | 2008-10-19 | 1 | -1/+1 |
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* | More progress towards implementing vertex normals - not complete yet. | Dahlia Trimble | 2008-10-19 | 1 | -116/+371 |
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* | * Changed the dupe collision depth limiter to be slightly more restrictive. ↵ | Teravus Ovares | 2008-10-18 | 1 | -3/+3 |
| | | | | (less chance for a dupe) | ||||
* | * Fix an over compensation for bounciness on flat Primitive | Teravus Ovares | 2008-10-17 | 2 | -9/+7 |
| | | | | | | * Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec. | ||||
* | * Adds a lot of stability and performance to the physics engine. The ↵ | Teravus Ovares | 2008-10-17 | 1 | -1/+86 |
| | | | | | | | avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy. | ||||
* | * minor: get rid of pointless ipeSender | Justin Clarke Casey | 2008-10-16 | 1 | -0/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2401 | Justin Clarke Casey | 2008-10-16 | 1 | -0/+1 |
| | | | | | | | * Removes spacers that are also separators in llParseString2List * Thanks idb | ||||
* | * Releases the inter-region thread synchronization between physics in ODE on ↵ | Teravus Ovares | 2008-10-16 | 3 | -6/+7 |
| | | | | | | | | the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different | ||||
* | * minor: Oh go on, one more warning. Oooh, you are naughty | Justin Clarke Casey | 2008-10-15 | 1 | -1/+0 |
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* | * minor: remove some warnings | Justin Clarke Casey | 2008-10-15 | 1 | -3/+3 |
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* | * Cleaned up tons of code duplication in ODEPrim | Teravus Ovares | 2008-10-14 | 2 | -313/+235 |
| | | | | | | | | | * Re-enabled the native ODE prim types when possible * Fixed several invalid assumptions in the prim recycle process. * Added better message for 'reused a disposed physicsactor' * Added a way to recover from errors during collision_optimized * Added a way to recover from an error condition where prim_geom wasn't reset properly | ||||
* | Committing more work towards implementing vertex normals. Also added some ↵ | Dahlia Trimble | 2008-10-13 | 2 | -63/+174 |
| | | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data. | ||||
* | * Based on user reports, it looks like the OS specific settings have been ↵ | Teravus Ovares | 2008-10-13 | 1 | -4/+4 |
| | | | | | | | unified as far as tuning (thank heavens). * If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active. | ||||
* | * This updates ODE to the most up-to-date version as of today. 1558 | Teravus Ovares | 2008-10-12 | 1 | -0/+1 |
| | | | | | | | | * Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today. | ||||
* | removed some more extraneous hidden faces | Dahlia Trimble | 2008-10-12 | 1 | -9/+23 |
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* | Fixed a missing face on a profile cut | Dahlia Trimble | 2008-10-12 | 1 | -4/+23 |
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* | Optimization: calculation of profile vertex normals is now disabled as default. | Dahlia Trimble | 2008-10-12 | 1 | -14/+102 |
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* | Eliminate some unnecessary polygons | Dahlia Trimble | 2008-10-11 | 1 | -10/+25 |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-10-10 | 2 | -25/+25 |
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* | Some more decrufting | Dahlia Trimble | 2008-10-10 | 1 | -108/+30 |
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* | Some decrufting | Dahlia Trimble | 2008-10-10 | 1 | -228/+46 |
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* | refactoring PrimMesher to add viewer compatable features and some code cleanup | Dahlia Trimble | 2008-10-10 | 3 | -91/+283 |
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* | Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms. | Dahlia Trimble | 2008-10-04 | 1 | -0/+4 |
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* | Square hollow size in cylinder meshes were a little too small - fixed. | Dahlia Trimble | 2008-10-02 | 1 | -0/+2 |
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* | Implement the plumbing for llSetVehicleType from the LSL | Charles Krinke | 2008-09-28 | 8 | -0/+55 |
| | | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. | ||||
* | Added the plumbing for llSetVehicleRotationParam | Charles Krinke | 2008-09-28 | 8 | -0/+47 |
| | | | | | | in the classes between the LSL implementation and the underlying physics engines. | ||||
* | Plumb the connection though from llSetVehicleVectorParam | Charles Krinke | 2008-09-28 | 8 | -30/+67 |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | ||||
* | Plumb the connection through from llSetVehicleFloatParam | Charles Krinke | 2008-09-28 | 8 | -2/+57 |
| | | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | ||||
* | Disabled use of ODE internal geometry to see if it affects the "waves ↵ | Dahlia Trimble | 2008-09-22 | 1 | -12/+12 |
| | | | | finger" error | ||||
* | ODE was using a box collision shape for some spheres - changed those cases ↵ | Dahlia Trimble | 2008-09-21 | 1 | -2/+3 |
| | | | | to now use a mesh instead. | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-09-21 | 1 | -2/+2 |
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