Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 | |
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* | fixed potential reference invalidation and array out of bounds exception in ↵ | Jeff Ames | 2007-11-20 | 1 | -2/+4 | |
| | | | | basicphysics | |||||
* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 | |
| | | | | load in POS | |||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 | |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 6 | -312/+365 | |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 | |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 | |
| | | | | surfaces instead of sticking to them. | |||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 | |
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* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 | |
| | | | | oddly placed prim. | |||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 | |
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* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 | |
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* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 | |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 | |
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* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 | |
| | | | | single one. Once again. Should help debugging space/copy issues. | |||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 | |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | |||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 | |
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* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 | |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 | |
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* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 | |
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* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 2 | -59/+55 | |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 | |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 | |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 | |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 | |
| | | | | because it's out of bounds and user moves it back into the space. | |||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 | |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | |||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 | |
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* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 | |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | |||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 | |
| | | | | box to no longer be matching the client's view of where it should be. | |||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+1 | |
| | | | | never stops. | |||||
* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 1 | -16/+39 | |
| | | | | you see a difference. | |||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 | |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 | |
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* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 2 | -50/+128 | |
| | | | | go ) | |||||
* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 | |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | |||||
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 | |
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* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 | |
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* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 | |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | |||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -2/+66 | |
| | | | | | * Tweaked a few things | |||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -22/+43 | |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | |||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 5 | -4/+51 | |
| | | | | | * All thanks to unimplemented packet listing :D | |||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 5 | -25/+251 | |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 | |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 1 | -3/+20 | |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | |||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 | |
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* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 | |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | |||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 | |
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* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 | |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 14 | -57/+1953 | |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | |||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 | |
| | | | | left that blocks your way. | |||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 | |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. |