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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
2
-26
/
+30
*
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
2012-08-17
1
-158
/
+20
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
3
-2
/
+27
*
BulletSim: add hinge constraint.
Robert Adams
2012-08-15
3
-6
/
+126
*
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2012-08-15
2
-147
/
+197
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
5
-34
/
+44
*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
*
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
2012-08-15
1
-12
/
+13
*
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
2012-08-15
1
-4
/
+12
*
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
2012-08-15
1
-0
/
+17
*
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
2012-08-15
1
-6
/
+10
*
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
2012-08-15
1
-3
/
+8
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
7
-44
/
+78
*
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
3
-63
/
+71
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
4
-52
/
+57
*
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
6
-94
/
+146
*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
4
-53
/
+46
*
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
2012-08-07
4
-14
/
+47
*
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
2012-08-06
2
-4
/
+7
*
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
2012-08-03
3
-16
/
+45
*
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
2012-08-03
3
-20
/
+38
*
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2012-08-02
2
-6
/
+27
*
Create the ability for physics modules to request assets on demand by
Melanie
2012-08-01
1
-0
/
+5
*
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2012-07-31
2
-5
/
+3
*
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2012-07-31
2
-7
/
+11
*
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
2012-07-31
6
-29
/
+164
*
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
-4
/
+2
*
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2012-07-26
2
-4
/
+4
*
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
2012-07-26
4
-235
/
+409
*
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
-0
/
+9
*
BulletSim: remove unused, commented out code in BSConstraint
Robert Adams
2012-07-25
1
-8
/
+0
*
BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...
Robert Adams
2012-07-25
2
-301
/
+301
*
BulletSim: add parameters for setting linkset constraint factors
Robert Adams
2012-07-25
2
-17
/
+32
*
BulletSim: small change to use the pointer to the bullet object for zeroing f...
Robert Adams
2012-07-25
1
-6
/
+5
*
BulletSim: Redo parameter specification so only one place has
Robert Adams
2012-07-25
1
-248
/
+378
*
BulletSim: Add C# classes for storing and tracking constraints.
Robert Adams
2012-07-25
2
-0
/
+301
*
BulletSim: Move constraint tracking from C++ code to C# code
Robert Adams
2012-07-25
2
-18
/
+83
*
BulletSim: change how prim mass is saved so it is always calculated but zero ...
Robert Adams
2012-07-23
1
-20
/
+23
*
BulletSim: small optimizations for link and unlink code
Robert Adams
2012-07-23
1
-12
/
+8
*
BulletSim: add Dispose() code to free up resources and close log files.
Robert Adams
2012-07-23
1
-0
/
+21
*
BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2012-07-23
2
-6
/
+139
*
BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
2012-07-23
1
-60
/
+76
*
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...
Robert Adams
2012-07-20
1
-1
/
+2
*
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
2012-07-20
4
-75
/
+244
*
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2012-07-20
2
-15
/
+14
*
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
2012-07-20
3
-45
/
+146
*
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
2012-07-20
3
-101
/
+97
*
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2012-07-20
2
-40
/
+65
*
update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
2012-07-13
1
-143
/
+183
*
Clean up collision reporting code so they are properly passed to
Robert Adams
2012-07-06
4
-58
/
+107
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