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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
Melanie
2011-10-25
2
-91
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+79
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refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
2
-91
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+79
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Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge
Melanie
2011-10-12
1
-3
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+0
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Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
2011-10-05
1
-3
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+0
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Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
Melanie
2011-10-11
1
-2
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+2
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adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
2011-09-17
1
-2
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+2
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Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
Melanie
2011-10-11
9
-7026
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+0
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Remove old bullet DotNET and X libraries in preparation for BulletS
Justin Clark-Casey (justincc)
2011-09-17
9
-7027
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+0
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Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge
Melanie
2011-10-11
1
-6
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+13
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Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
2011-09-16
1
-6
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+13
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Resolve merge commits, stage 1
Tom
2011-09-04
39
-925
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+10812
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Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
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+23
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
2
-67
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+43
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Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
1
-62
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+1
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Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
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+42
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BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
3
-129
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+228
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-19
1
-1
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+7
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If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+5
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-0
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+2
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
5
-28
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+329
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
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+5
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
6
-821
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+924
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extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
1
-4
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+8
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Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
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+5
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Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
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+3
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comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
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+12
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On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+1
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remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
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+0
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When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+2
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refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
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+48
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
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+5
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minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+26
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refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
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+240
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fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
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+2
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refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
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+11
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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