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* Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmergeMelanie2011-10-252-91/+79
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| * refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-132-91/+79
* | Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmergeMelanie2011-10-121-3/+0
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| * Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)2011-10-051-3/+0
* | Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmergeMelanie2011-10-111-2/+2
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| * adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)2011-09-171-2/+2
* | Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmergeMelanie2011-10-119-7026/+0
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| * Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-179-7027/+0
* | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmergeMelanie2011-10-111-6/+13
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| * Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-6/+13
* | Resolve merge commits, stage 1Tom2011-09-0439-925/+10812
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| * Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
| * Merge branch 'master' into bulletsimMic Bowman2011-08-292-67/+43
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| | * Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-281-62/+1
| | * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-282-5/+42
| * | BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-263-129/+228
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-191-1/+7
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| | * If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+5
| | * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+2
| * | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-185-28/+329
| * | BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-056-821/+924
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| | * extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-031-4/+8
| | * Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
| | * Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
| | * comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
| | * On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
| | * remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
| | * When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
| | * refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-013-43/+48
| | * minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
| | * If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
| | * minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
| | * Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
| | * refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
| | * minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
| | * refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
| | * minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
| | * Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
| | * refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
| | * minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
| | * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-303-7/+26
| | * refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
| | * refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
| | * fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
| | * refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
| | * Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
| | * fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
| | * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
| | * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191