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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'ubitwork'
Melanie
2012-04-17
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Merge branch 'ubitwork'
Melanie
2012-04-16
2
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
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+4
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
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-78
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+46
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
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+48
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
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+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
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chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
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-1
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+10
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chODE bug fix
UbitUmarov
2012-04-16
1
-7
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+9
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
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+983
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Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
1
-1
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+19
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chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
4
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+315
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reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
2012-03-31
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+13
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-27
3
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+48
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Merge branch 'master' into careminster
Melanie
2012-03-27
3
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BulletSim: make avatar animations update properly.
Robert Adams
2012-03-26
3
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+48
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-26
5
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+135
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Merge branch 'master' into careminster
Melanie
2012-03-26
5
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BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
2012-03-26
1
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Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...
Robert Adams
2012-03-23
1
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BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-22
3
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+11
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BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-21
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+17
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-21
2
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BulletSim: set buoyancy in only one place
Robert Adams
2012-03-21
1
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BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-21
2
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+16
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BulletSim: Update list of TODO tasks
Robert Adams
2012-03-21
1
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+13
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BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
2012-03-23
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BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
2012-03-23
1
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+32
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BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2012-03-23
2
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+43
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BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-23
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+11
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BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-23
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+17
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-23
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+9
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BulletSim: set buoyancy in only one place
Robert Adams
2012-03-23
1
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+3
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BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-23
2
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+16
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BulletSim: Update list of TODO tasks
Robert Adams
2012-03-23
1
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+13
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UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2012-03-24
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+3959
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Avatars have no bounce
UbitUmarov
2012-03-24
3
-3705
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+3955
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minor clean
UbitUmarov
2012-03-21
1
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+24
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missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
2012-03-21
1
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+9
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shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2012-03-21
2
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+46
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
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+3724
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Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
4
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+55
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add convex state to mesh key, so a change is detected.
UbitUmarov
2012-03-21
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+1
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Merge branch 'ubitwork'
Melanie
2012-03-20
5
-129
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+311
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let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2012-03-21
4
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+21
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added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
2012-03-20
1
-18
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+146
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WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2012-03-20
2
-124
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+164
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