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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: change how prim mass is saved so it is always calculated but zero ...
Robert Adams
2012-07-23
1
-20
/
+23
*
BulletSim: small optimizations for link and unlink code
Robert Adams
2012-07-23
1
-12
/
+8
*
BulletSim: add Dispose() code to free up resources and close log files.
Robert Adams
2012-07-23
1
-0
/
+21
*
BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2012-07-23
2
-6
/
+139
*
BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
2012-07-23
1
-60
/
+76
*
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...
Robert Adams
2012-07-20
1
-1
/
+2
*
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
2012-07-20
4
-75
/
+244
*
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2012-07-20
2
-15
/
+14
*
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
2012-07-20
3
-45
/
+146
*
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
2012-07-20
3
-101
/
+97
*
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2012-07-20
2
-40
/
+65
*
update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
2012-07-13
1
-143
/
+183
*
Clean up collision reporting code so they are properly passed to
Robert Adams
2012-07-06
4
-58
/
+107
*
Remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-06-30
1
-2
/
+3
*
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
/
+3
*
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
/
+12
*
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
/
+1
*
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+21
*
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+4
*
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
/
+16
*
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+46
*
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+36
*
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
/
+1
*
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
/
+14
*
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+31
*
Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+21
*
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
/
+21
*
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
/
+22
*
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
/
+6
*
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+4
*
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
/
+9
*
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
/
+34
*
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
/
+13
*
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
2
-10
/
+143
*
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
/
+1
*
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
/
+8
*
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
-0
/
+1
*
refactor: simply some properties code in BasicPhysicsPlugin
Justin Clark-Casey (justincc)
2012-04-22
2
-72
/
+12
*
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
2
-18
/
+367
*
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
-10
/
+20
*
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
/
+117
*
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
/
+88
*
If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
/
+10
*
BulletSim: make avatar animations update properly.
Robert Adams
2012-03-26
3
-9
/
+48
*
BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
2012-03-26
1
-3
/
+0
*
Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...
Robert Adams
2012-03-23
1
-1
/
+6
|
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*
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-22
3
-15
/
+11
|
*
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-21
2
-17
/
+17
|
*
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-21
2
-3
/
+9
|
*
BulletSim: set buoyancy in only one place
Robert Adams
2012-03-21
1
-5
/
+3
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