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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
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+378
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added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
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+41
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replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
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+21
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stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
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+2
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fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
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+3
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fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
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+3
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Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2012-02-21
6
-939
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+4
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Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
1
-0
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+3
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Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
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+1
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Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
2012-02-21
5
-1001
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+0
*
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Merge branch 'ubitwork'
Melanie
2012-02-19
18
-1071
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+12694
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minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
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+4
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changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
4
-59
/
+347
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Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
5
-1035
/
+1540
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
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+45
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*
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
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+2
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
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*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-15
2
-1
/
+53
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remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
/
+1
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*
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removed outdated coments.
UbitUmarov
2012-02-11
1
-630
/
+0
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*
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remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
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*
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UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
/
+378
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*
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vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
/
+200
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*
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changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
/
+23
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*
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a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
/
+23
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*
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Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
5
-33
/
+129
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*
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scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
-1
/
+2
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*
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test on git
UbitUmarov
2012-02-10
4
-0
/
+4
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*
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Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
4
-243
/
+145
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*
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initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
-1
/
+1
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*
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changes in physics manager, needed for UbitODE
UbitUmarov
2012-02-08
2
-1
/
+28
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*
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UbitODE plugin initial commit
UbitUmarov
2012-02-08
10
-0
/
+11556
*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-19
3
-5
/
+29
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Merge branch 'master' into careminster
Melanie
2012-02-18
3
-5
/
+29
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Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
2012-02-18
1
-1
/
+4
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*
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On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2012-02-18
2
-3
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+24
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Comment out "experimental" log message printed out whenever a physics mesh wa...
Justin Clark-Casey (justincc)
2012-02-16
1
-2
/
+2
*
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
/
+45
*
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
/
+2
*
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
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Merge branch 'master' into careminster
Melanie
2012-02-15
2
-1
/
+53
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correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
/
+1
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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
/
+53
*
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Merge branch 'master' into careminster
Melanie
2012-01-26
4
-7
/
+63
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Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2012-01-25
2
-6
/
+31
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Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
2
-1
/
+32
*
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Merge branch 'master' into careminster
Melanie
2012-01-25
2
-12
/
+27
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Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
2
-12
/
+27
*
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Merge branch 'master' into careminster
Melanie
2012-01-02
1
-0
/
+1
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