| Commit message (Expand) | Author | Age | Files | Lines |
* | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2011-10-14 | 2 | -88/+125 |
* | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -8/+33 |
* | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -91/+79 |
* | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -3/+0 |
* | adjust some whitespace to trigger another build, to check the last failure wa... | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -2/+2 |
* | Remove old bullet DotNET and X libraries in preparation for BulletS | Justin Clark-Casey (justincc) | 2011-09-17 | 9 | -7027/+0 |
* | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -6/+13 |
* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 2 | -15/+23 |
* | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-29 | 2 | -67/+43 |
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| * | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... | Robert Adams | 2011-08-28 | 1 | -62/+1 |
| * | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 2011-08-28 | 2 | -5/+42 |
* | | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 2011-08-26 | 3 | -129/+228 |
* | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-19 | 1 | -1/+7 |
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| * | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+5 |
| * | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -0/+2 |
* | | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 5 | -28/+329 |
* | | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
* | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-05 | 6 | -821/+924 |
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| * | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -4/+8 |
| * | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
| * | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
| * | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -12/+12 |
| * | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
| * | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
| * | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
| * | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 3 | -43/+48 |
| * | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2011-08-01 | 2 | -1/+4 |
| * | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+4 |
| * | minor: indentation correction | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -17/+13 |
| * | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |
| * | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -27/+5 |
| * | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
| * | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+3 |
| * | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -4/+20 |
| * | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -33/+40 |
| * | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -11/+14 |
| * | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 3 | -7/+8 |
| * | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 3 | -7/+26 |
| * | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -117/+141 |
| * | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -220/+240 |
| * | fix bug in previous commit | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+2 |
| * | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -99/+123 |
| * | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -1/+11 |
| * | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 |
| * | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 |
| * | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 |
| * | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 |
* | | BulletSim: Parameters settable from ini file. Linksets. Physical property val... | Robert Adams | 2011-08-05 | 4 | -213/+316 |
* | | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 |
* | | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 |