aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
| | | | | My last fox that makes bumping into sim borders/bans work makes this spam endlessly.
* Fix drift of static prim.Kitto Flora2011-01-201-1/+13
|
* Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵Kitto Flora2011-01-042-227/+209
| | | | sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
* Fix av/prim eject problem.Kitto Flora2010-12-291-45/+60
|
* Merge branch 'master' into careminster-presence-refactorMelanie2010-12-251-0/+5
|\
| * This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ↵Diva Canto2010-12-241-0/+5
| | | | | | | | 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-0/+19
|\ \ | |/
| * * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-0/+19
| | | | | | | | | | | | * Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
* | Update materials parameters.Kitto Flora2010-12-201-92/+108
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-122-2/+2
|\ \ | |/
| * minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-12-102-2/+2
| |
* | Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2010-12-112-153/+61
| |
* | Fix spurious Av move when clothing item worn or removed.Kitto Flora2010-12-031-1/+1
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-251-2/+9
|\ \ | |/
| * catch an exception when a mesh asset header cant be decodeddahlia2010-11-241-2/+9
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-251-2/+2
|\ \ | |/
| * * Updated libomv to r3461Latif Khalifa2010-10-241-2/+2
| | | | | | | | Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-211-3/+4
|\ \ | |/
| * fix combining of multiple physics submeshesdahlia2010-10-201-3/+4
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-181-44/+87
|\ \ | |/
| * remove some cruft from last commitdahlia2010-10-181-8/+0
| |
| * initial support for meshies physics. Must set ini option ↵dahlia2010-10-181-43/+94
| | | | | | | | UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-161-66/+141
|\ \ | |/
| * one more silly line ending thing.... *If you have problems, fetch the tree ↵Teravus Ovares (Dan Olivares)2010-10-151-71/+71
| | | | | | | | | | | | and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
| * more work in progress on mesh physics - still non-functionaldahlia2010-10-141-2/+67
| |
| * laying some groundwork for mesh physicsdahlia2010-10-141-70/+80
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-101-1/+1
|\ \ | |/
| * * Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)2010-10-091-1/+1
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-091-1/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| * add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia2010-10-071-1/+2
| | | | | | | | caching for meshing
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-061-4/+4
|\ \ | |/
| * Formatting cleanup.Jeff Ames2010-10-041-4/+4
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-021-2/+2
|\ \ | |/
| * Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
| | | | | | | | Thank you.
| * Typo fixesMelanie2010-09-262-7/+7
| |
| * adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
| | | | | | | | | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
* | Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
| | | | | | | | Thank you.
* | Replace CalculateMass with a better, contributed versionMelanie2010-10-021-243/+228
| |
* | Typo fixesMelanie2010-09-262-7/+7
| |
* | Merge MasterMelanie2010-09-264-8/+18
| |
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-251-42/+45
|\ \ | |/
| * Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
| | | | | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
* | Experimental locking of taint processingMelanie2010-09-251-76/+80
| |
* | Falling animation fix, comment out instrumentation.Kitto Flora2010-09-062-10/+29
| |
* | Fixes to JUMP system.Kitto Flora2010-09-021-2/+5
| |
* | Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2010-08-041-9/+31
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Fix some more issues causing regions with corrupt sculpts to freeze.Tom2010-08-031-7/+20
| | |
| * | Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom2010-08-031-2/+11
| | | | | | | | | | | | the prim as "mesh failed" so it doesn't try meshing continuously
* | | Fixes fresh hollowed prim collision shape.Kitto Flora2010-08-041-3/+3
|/ /
* | Revert "Catch meshing error in Meshmerizer"Melanie Thielker2010-08-031-15/+7
| | | | | | | | | | | | This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error