Commit message (Collapse) | Author | Age | Files | Lines | |
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* | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 3 | -125/+145 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 |
| | | | | collisions report information. | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 |
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* | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 |
| | | | | motors decay times | ||||
* | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 |
| | | | | colisions, to reduce a bit bouncing inerent to colisions. | ||||
* | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |
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* | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 2 | -6/+9 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | ubitode: changes to vehicles servos | UbitUmarov | 2012-05-10 | 1 | -100/+154 |
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* | minor change to linear motor decay | UbitUmarov | 2012-05-07 | 1 | -11/+17 |
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* | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 |
| | | | | dinamic larger more identical to static. | ||||
* | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
| | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -5/+6 |
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* | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 |
| | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | ||||
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 |
| | | | | and simulate | ||||
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 |
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* | Oooops don't hover underground but do hover | UbitUmarov | 2012-04-27 | 1 | -26/+27 |
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* | reorder priority of vehicle hover flags | UbitUmarov | 2012-04-27 | 1 | -109/+114 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+1 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -41/+78 |
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* | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 2012-04-27 | 1 | -12/+16 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -0/+1 |
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* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 2 | -11/+42 |
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* | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 |
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* | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 2 | -21/+34 |
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* | ubitODE - several changes... | UbitUmarov | 2012-04-23 | 3 | -431/+379 |
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* | ubitODE: - don't try to hover underground unless volumedetector (that ↵ | UbitUmarov | 2012-04-21 | 1 | -47/+93 |
| | | | | doesn't colide with it) | ||||
* | ubitODE: - Change triangles used in terrain height estimation | UbitUmarov | 2012-04-20 | 1 | -11/+28 |
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* | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ↵ | UbitUmarov | 2012-04-20 | 1 | -6/+14 |
| | | | | efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation. | ||||
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-04-19 | 2 | -2/+2 |
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| * | Merge branch 'ubitwork' | Melanie | 2012-04-17 | 1 | -0/+1 |
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| * \ | Merge branch 'ubitwork' | Melanie | 2012-04-16 | 2 | -8/+16 |
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| * | | | Downgrade an error log message to info because there is nothing we can do if | Melanie | 2012-04-16 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | an asset is damaged so it should not spew red ink. | ||||
* | | | | ubitODE still retouching character pid | UbitUmarov | 2012-04-18 | 1 | -2/+2 |
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* | | | | ubitODE - retouch character PIDs | UbitUmarov | 2012-04-18 | 1 | -4/+4 |
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* | | | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE ↵ | UbitUmarov | 2012-04-17 | 1 | -78/+46 |
| | | | | | | | | | | | | | | | | rate and not heartbeat. |