Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 4 | -3/+88 |
| | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | ||||
* | retouch mesh ids | UbitUmarov | 2012-10-13 | 2 | -11/+21 |
| | |||||
* | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 |
| | |||||
* | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 2012-10-13 | 1 | -1/+3 |
| | |||||
* | missing file | UbitUmarov | 2012-10-12 | 1 | -0/+6 |
| | |||||
* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 3 | -282/+532 |
| | |||||
* | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 |
| | |||||
* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 |
| | |||||
* | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
| | |||||
* | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
| | |||||
* | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
| | |||||
* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
| | |||||
* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
| | |||||
* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
| | |||||
* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
| | |||||
* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 |
| | |||||
* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
| | |||||
* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
| | | | | geom types | ||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 |
| | |||||
* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 3 | -37/+76 |
| | |||||
* | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 |
| | |||||
* | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 |
| | |||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs | ||||
| * | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 |
| | | |||||
* | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-07 | 3 | -24/+118 |
| | | |||||
* | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 5 | -1033/+609 |
| | | | | | | | | now | ||||
* | | more changes and more non active code | UbitUmarov | 2012-10-04 | 4 | -29/+144 |
| | | |||||
* | | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 5 | -23/+615 |
| | | |||||
* | | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 |
| | | |||||
* | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -4/+39 |
| | | | | | | | | for all physics engines) | ||||
* | | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 |
| | | |||||
* | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 |
|/ | |||||
* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 |
| | |||||
* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
| | |||||
* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 10 | -215/+430 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | ||||
| * | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2012-08-15 | 2 | -147/+197 |
| | | | | | | | | method variables to reduce confusion between a physics scene and the real scene. | ||||
| * | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 2012-08-15 | 5 | -34/+44 |
| | | | | | | | | and then commenting out most of the additions. | ||||
| * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 2012-08-15 | 1 | -15/+15 |
| | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | ||||
| * | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 2012-08-15 | 1 | -12/+13 |
| | | | | | | | | were linksets in the region. | ||||
| * | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 2012-08-15 | 1 | -4/+12 |
| | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx) | ||||
| * | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 2012-08-15 | 1 | -0/+17 |
| | | | | | | | | recomputation after linksets changed, etc | ||||
| * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
| | | |||||
| * | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
| | | |||||
* | | Merge branch 'careminster' into avination | Melanie | 2012-08-14 | 8 | -326/+501 |
|\ \ | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | ||||
| * \ | Merge branch 'master' into careminster | Melanie | 2012-08-11 | 8 | -285/+377 |
| |\ \ | | |/ | |||||
| | * | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 7 | -44/+78 |
| | | | | | | | | | | | | | | | | | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | ||||
| | * | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 2012-08-10 | 3 | -63/+71 |
| | | | | | | | | | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. |