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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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Merge branch 'master' into careminster
Melanie
2012-07-01
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+3
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Remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-06-30
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-2
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
-16
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
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-3
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
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+12
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Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-06-06
1
-3
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+3
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fix addforce/impulse.
UbitUmarov
2012-06-04
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
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-0
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'avination' into careminster
Melanie
2012-05-31
2
-4
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+10
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ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
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+4
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Guard setting the building flag
Melanie
2012-05-30
1
-0
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+4
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Whitespace fix
Melanie
2012-05-30
1
-1
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+1
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fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-05-31
2
-10
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+143
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
2
-10
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+143
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Merge branch 'avination'
Melanie
2012-05-29
4
-70
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+134
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fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
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+1
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a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
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+6
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let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
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+25
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revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
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+0
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Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
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+33
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also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
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+2
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try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
2
-9
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+75
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Merge branch 'avination' into careminster
Melanie
2012-05-27
4
-154
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+178
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minor changes
UbitUmarov
2012-05-20
3
-32
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+24
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reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
3
-125
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+145
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fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
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+1
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add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
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+13
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Merge branch 'master' into careminster
Melanie
2012-05-19
1
-2
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+8
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refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
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+1
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Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
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+8
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Merge branch 'avination' into careminster
Melanie
2012-05-15
2
-11
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+68
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ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
2
-9
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+43
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