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| * | | remove forgotten taints codeUbitUmarov2012-02-111-32/+0
| * | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-113-250/+378
| * | | vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
| * | | changes to vehicle bankingUbitUmarov2012-02-111-69/+23
| * | | a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
| * | | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov2012-02-115-33/+129
| * | | scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
| * | | test on gitUbitUmarov2012-02-104-0/+4
| * | | Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
| * | | initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
| * | | changes in physics manager, needed for UbitODEUbitUmarov2012-02-082-1/+28
| * | | UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556
* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-193-5/+29
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| * \ \ \ Merge branch 'master' into careminsterMelanie2012-02-183-5/+29
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| | * | Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
| | * | On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-182-3/+24
| | * | Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)2012-02-161-2/+2
* | | | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
* | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
* | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* | | Merge branch 'master' into careminsterMelanie2012-02-152-1/+53
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| * correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)2012-02-111-1/+1
| * Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
* | Merge branch 'master' into careminsterMelanie2012-01-264-7/+63
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| * Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-252-6/+31
| * Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2012-01-252-1/+32
* | Merge branch 'master' into careminsterMelanie2012-01-252-12/+27
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| * Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2012-01-242-12/+27
* | Merge branch 'master' into careminsterMelanie2012-01-021-0/+1
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| * Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)2012-01-021-0/+1
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2011-12-241-2/+2
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| * \ Merge branch 'master' into careminsterMelanie2011-12-231-2/+2
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| | * Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
* | | Add setter for Acceleration on physics objects.Melanie2011-12-242-0/+2
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* | Merge branch 'master' into careminsterMelanie2011-12-2210-34/+13
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| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-2010-34/+13
* | Merge branch 'master' into careminsterMelanie2011-12-201-2/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-1/+1
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| * | Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto2011-12-201-2/+2
* | | Merge branch 'master' into careminsterMelanie2011-12-184-27/+52
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| * | Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
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| * Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
| * Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-153-18/+25
| * Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-152-8/+24
| * minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* | Merge branch 'master' into careminsterMelanie2011-12-141-58/+20
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| * Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6
| * Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)2011-12-141-45/+14
* | Merge branch 'master' into careminsterMelanie2011-12-141-2/+1
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| * minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)2011-12-121-2/+1