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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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minor clean
UbitUmarov
2012-03-21
1
-27
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+24
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missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
2012-03-21
1
-4
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+9
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shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2012-03-21
2
-34
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+46
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
1
-3710
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+3724
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Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
4
-5
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+55
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add convex state to mesh key, so a change is detected.
UbitUmarov
2012-03-21
1
-1
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+1
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Merge branch 'ubitwork'
Melanie
2012-03-20
5
-129
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+311
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let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2012-03-21
4
-7
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+21
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added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
2012-03-20
1
-18
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+146
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WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2012-03-20
2
-124
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+164
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-1
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+1
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Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-03-20
2
-11
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+23
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+7
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
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added a new UbitMeshing module so i can mess it...
UbitUmarov
2012-03-17
6
-0
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+4726
*
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ubitode prim select was not doing phantom case
UbitUmarov
2012-03-12
1
-6
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+17
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missing file in ubitODE
UbitUmarov
2012-03-12
1
-0
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+1
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ubitOde also knows a bit more about physical phantom
UbitUmarov
2012-03-11
1
-29
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+142
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more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
2012-03-11
2
-62
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+121
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initial steps to support physical phantoms
UbitUmarov
2012-03-11
6
-13
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+73
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ubitOde bug
UbitUmarov
2012-03-09
1
-2
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+4
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let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
2
-0
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+7
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-07
7
-787
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+792
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update ubitOde
UbitUmarov
2012-03-05
4
-78
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+297
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update UbitOde
UbitUmarov
2012-03-04
5
-65
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+69
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update UbitODE
UbitUmarov
2012-03-04
3
-36
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+55
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
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+3
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update ubitODE
UbitUmarov
2012-03-02
1
-15
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+45
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ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
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+1
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update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
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+199
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fix
UbitUmarov
2012-02-29
1
-1
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+3
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
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+148
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-04
6
-641
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+496
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+3
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+1
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made box a little larger
UbitUmarov
2012-02-28
1
-6
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+6
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A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
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+50
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Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
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+5
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Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
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+10
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update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
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+378
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added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
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+41
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replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
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+21
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stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
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+2
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
-0
/
+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
/
+2
*
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fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
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+3
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fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
/
+3
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