| Commit message (Expand) | Author | Age | Files | Lines |
* | ubitOde bug | UbitUmarov | 2012-03-09 | 1 | -2/+4 |
* | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 2 | -0/+7 |
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-03-07 | 7 | -787/+792 |
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| * | update ubitOde | UbitUmarov | 2012-03-05 | 4 | -78/+297 |
| * | update UbitOde | UbitUmarov | 2012-03-04 | 5 | -65/+69 |
| * | update UbitODE | UbitUmarov | 2012-03-04 | 3 | -36/+55 |
| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-03 | 1 | -5/+3 |
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| * | | update ubitODE | UbitUmarov | 2012-03-02 | 1 | -15/+45 |
| * | | ubitODE bug fix | UbitUmarov | 2012-02-29 | 1 | -1/+1 |
| * | | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 2 | -113/+199 |
| * | | fix | UbitUmarov | 2012-02-29 | 1 | -1/+3 |
| * | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They... | UbitUmarov | 2012-02-29 | 2 | -503/+148 |
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-03-04 | 6 | -641/+496 |
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| * | | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+3 |
| * | | This still causes terrain artefacts | Melanie | 2012-03-02 | 1 | -3/+1 |
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| * | made box a little larger | UbitUmarov | 2012-02-28 | 1 | -6/+6 |
| * | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 2012-02-28 | 1 | -67/+50 |
| * | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 2012-02-28 | 1 | -1/+5 |
| * | Let inworld meshs colide as such and not as basic prim all the time. Removed... | UbitUmarov | 2012-02-27 | 2 | -5/+10 |
| * | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 4 | -568/+378 |
| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d... | UbitUmarov | 2012-02-26 | 2 | -3/+41 |
| * | replace bad meshs by a small cube and log it. | UbitUmarov | 2012-02-24 | 1 | -5/+21 |
| * | stop using useless geom tricallback. | UbitUmarov | 2012-02-24 | 1 | -1/+2 |
* | | Merge branch 'master' into careminster | Melanie | 2012-02-24 | 1 | -0/+2 |
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| * | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -0/+2 |
* | | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma... | UbitUmarov | 2012-02-23 | 1 | -1/+3 |
* | | fix my bug on ChODE terrain heightmap build | UbitUmarov | 2012-02-23 | 1 | -3/+3 |
* | | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 2012-02-21 | 1 | -4/+4 |
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 6 | -939/+4 |
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| * | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |
| * | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -14/+1 |
| * | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 2012-02-21 | 5 | -1001/+0 |
* | | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 18 | -1071/+12694 |
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| * | | minor fix to chODE terrain heighmap scale | UbitUmarov | 2012-02-19 | 1 | -4/+4 |
| * | | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 2012-02-18 | 4 | -59/+347 |
| * | | Added simple binary serializer/deserializer to chODE. 100% untested and most ... | UbitUmarov | 2012-02-17 | 5 | -1035/+1540 |
| * | | Now if chode prim.cs detects out of bounds it requests a update and blocks mo... | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
| * | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
| * | | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
| * | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-15 | 2 | -1/+53 |
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| * | | | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
| * | | | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
| * | | | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
| * | | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
| * | | | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
| * | | | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
| * | | | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
| * | | | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 2012-02-11 | 5 | -33/+129 |
| * | | | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
| * | | | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |