| Commit message (Expand) | Author | Age | Files | Lines |
* | Removed ignoreCase=true from the call to Type.GetInterface, because, well, we... | Diva Canto | 2015-08-15 | 1 | -2/+2 |
* | Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") | Oren Hurvitz | 2015-08-11 | 1 | -1/+1 |
* | BulletSim: rearrange code and add different locking to eliminate chances | Robert Adams | 2015-08-09 | 3 | -43/+40 |
* | BulletSim: update the motion actors so they completely clean themselves | Robert Adams | 2015-08-09 | 7 | -29/+41 |
* | BulletSim: clean up some code for axis locking. No functional change. | Robert Adams | 2015-08-06 | 1 | -74/+13 |
* | BulletSim: rearrange code and add some tests to try and resolve the | Robert Adams | 2015-08-06 | 2 | -6/+7 |
* | Eliminated several warnings | Oren Hurvitz | 2015-07-31 | 1 | -1/+0 |
* | BulletSim: fix cut-and-paste typo in constraint frame setting. | Robert Adams | 2015-07-21 | 1 | -1/+1 |
* | BulletSim: fix two compiler warnings. | Robert Adams | 2015-06-25 | 2 | -5/+0 |
* | lock collision mesh cache when accessing | dahlia | 2015-05-03 | 1 | -3/+9 |
* | Make Meshmerizer mesh cache static so it can be shared across class instances | dahlia | 2015-05-03 | 1 | -1/+2 |
* | Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8... | Diva Canto | 2015-04-29 | 7 | -7/+7 |
* | BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!. | Robert Adams | 2015-04-05 | 1 | -14/+21 |
* | BulletSim: add VEHICLE_ more parameter value limit checking. | Robert Adams | 2015-03-07 | 1 | -29/+53 |
* | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l... | dahlia | 2015-02-07 | 1 | -0/+9 |
* | BulletSim: add parameters and parameter definitions for VHACD | Robert Adams | 2015-01-25 | 3 | -1/+61 |
* | BulletSim: fix line ending problems. | Robert Adams | 2015-01-07 | 1 | -1/+1 |
* | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 2015-01-07 | 1 | -1/+1 |
* | BulletSim: tweek step parameters and logic to make walking up steps | Robert Adams | 2015-01-07 | 2 | -12/+28 |
* | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 2015-01-04 | 1 | -2/+2 |
* | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2015-01-04 | 2 | -4/+8 |
* | BulletSim: remove compile reference error trying to figure out why mono compi... | Robert Adams | 2014-12-31 | 1 | -2/+2 |
* | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 2014-12-31 | 5 | -12/+394 |
* | BulletSim: Add axis locking enabled through the ExtendedPhysics module. | Robert Adams | 2014-12-31 | 4 | -69/+404 |
* | BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam | Robert Adams | 2014-11-30 | 1 | -5/+5 |
* | BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c... | Robert Adams | 2014-11-30 | 3 | -23/+26 |
* | BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ... | Robert Adams | 2014-11-30 | 2 | -21/+18 |
* | BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin... | Robert Adams | 2014-11-30 | 1 | -1/+23 |
* | BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple... | Robert Adams | 2014-11-30 | 7 | -19/+101 |
* | Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -1/+1 |
* | minor: Remove a few indenting problems introduced to recent 265fe349 and conv... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -3/+3 |
* | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 2014-11-29 | 10 | -30/+65 |
* | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a... | Justin Clark-Casey (justincc) | 2014-11-25 | 3 | -3/+16 |
* | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -2/+9 |
* | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -0/+2 |
* | Temporary hack to disable av to av collisions in bulletsim. | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 10 | -19/+45 |
* | Merge branch 'master' into bullet-2.82 | Robert Adams | 2014-09-03 | 1 | -3/+12 |
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| * | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -2/+3 |
| * | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -1/+4 |
| * | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -7/+7 |
| * | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -3/+8 |
* | | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2014-08-21 | 2 | -7/+9 |
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* | BulletSim: thread safe handling of list of avatars. | Robert Adams | 2014-07-30 | 1 | -3/+18 |
* | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -1/+14 |
* | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 2014-07-26 | 3 | -60/+60 |
* | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 2014-07-21 | 1 | -2/+4 |
* | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 2014-07-18 | 1 | -0/+14 |