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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2013-01-16
6
-38
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+76
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BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
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+2
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
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+30
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BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
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+51
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BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
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+3
*
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Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
Melanie
2013-01-16
8
-37
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+103
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BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
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+21
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BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
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+29
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BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
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+14
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BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
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+3
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BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
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+36
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Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Melanie
2013-01-16
21
-213
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+450
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BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
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+36
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BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
10
-32
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+106
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BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
9
-11
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+28
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BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
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+162
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BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
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+91
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BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
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+59
*
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Merge branch 'master' into careminster
Melanie
2013-01-13
1
-1
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+1
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BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2013-01-10
10
-74
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+304
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BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
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+12
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BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
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+18
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BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
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+119
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BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
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+2
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BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
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+3
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BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
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+151
*
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Merge branch 'avination' into careminster
Melanie
2013-01-10
3
-25
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+43
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* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-12
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+29
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also exclude land
UbitUmarov
2013-01-07
1
-3
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+3
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exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
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+3
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don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
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+11
*
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Merge branch 'avination' into careminster
Melanie
2013-01-06
6
-359
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+853
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bug fix, cleanup...
UbitUmarov
2013-01-03
3
-38
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+34
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*
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i try to fix avatar orientation in some cases..
UbitUmarov
2013-01-02
1
-2
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+2
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add a lock to CollisionEventsThisFrame
UbitUmarov
2013-01-02
1
-20
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+29
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*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
5
-330
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+801
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*
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missing file
UbitUmarov
2012-12-18
1
-4
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+3
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*
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fix
UbitUmarov
2012-12-18
3
-8
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+27
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*
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some clean up/fix
UbitUmarov
2012-12-17
1
-1
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+1
*
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Merge branch 'master' into careminster
Melanie
2013-01-06
10
-96
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+372
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BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
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+1
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*
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BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
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+33
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*
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BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
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+18
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*
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BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
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+2
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BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
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+147
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BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
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+129
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*
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BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
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+8
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*
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BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
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+4
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*
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BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
/
+73
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