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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
ubitOde also knows a bit more about physical phantom
UbitUmarov
2012-03-11
1
-29
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+142
*
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
2012-03-11
2
-62
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+121
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
6
-13
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+73
*
ubitOde bug
UbitUmarov
2012-03-09
1
-2
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+4
*
let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
2
-0
/
+7
*
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-07
7
-787
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+792
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*
update ubitOde
UbitUmarov
2012-03-05
4
-78
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+297
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*
update UbitOde
UbitUmarov
2012-03-04
5
-65
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+69
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*
update UbitODE
UbitUmarov
2012-03-04
3
-36
/
+55
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*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
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+3
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*
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update ubitODE
UbitUmarov
2012-03-02
1
-15
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+45
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*
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ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
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+1
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*
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update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
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+199
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*
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fix
UbitUmarov
2012-02-29
1
-1
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+3
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*
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
/
+148
*
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-04
6
-641
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+496
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+3
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*
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+1
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*
made box a little larger
UbitUmarov
2012-02-28
1
-6
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+6
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*
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
/
+50
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*
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
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+5
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*
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
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+10
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*
update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
/
+378
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*
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
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+41
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*
replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
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+21
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*
stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
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+2
*
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
-0
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+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
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+2
*
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fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
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+3
*
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fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
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+3
*
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Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
-4
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+4
*
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Merge branch 'master' into careminster
Melanie
2012-02-21
6
-939
/
+4
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Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
2012-02-21
1
-0
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+3
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*
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
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+1
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*
Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
2012-02-21
5
-1001
/
+0
*
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Merge branch 'ubitwork'
Melanie
2012-02-19
18
-1071
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+12694
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minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
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+4
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*
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changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2012-02-18
4
-59
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+347
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*
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Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
5
-1035
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+1540
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*
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
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+45
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*
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-2
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+2
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*
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
1
-6
/
+50
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*
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-15
2
-1
/
+53
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*
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remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
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+1
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*
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removed outdated coments.
UbitUmarov
2012-02-11
1
-630
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+0
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*
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remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
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*
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UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
/
+378
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*
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vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
/
+200
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*
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changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
/
+23
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*
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a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
/
+23
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