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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2012-01-02
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Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2011-12-24
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-23
1
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Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
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+2
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Add setter for Acceleration on physics objects.
Melanie
2011-12-24
2
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-22
10
-34
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+13
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
10
-34
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+13
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Merge branch 'master' into careminster
Melanie
2011-12-20
1
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
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Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-18
4
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+52
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Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
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Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
2011-12-15
1
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+0
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Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
3
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+25
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Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
2
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+24
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minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
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+8
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Merge branch 'master' into careminster
Melanie
2011-12-14
1
-58
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+20
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Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
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+6
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Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
2011-12-14
1
-45
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+14
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Merge branch 'master' into careminster
Melanie
2011-12-14
1
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minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
2011-12-12
1
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Merge branch 'master' into bigmerge
Melanie
2011-12-01
1
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+6
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minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
2011-11-29
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Merge branch 'master' into bigmerge
Melanie
2011-11-28
3
-8
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+8
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
3
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
5
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+525
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Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
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+33
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Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
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Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
2
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+60
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
3
-141
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+128
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Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+2
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Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
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+4
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remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
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+46
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Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
2
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+112
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simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
2011-11-21
1
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+51
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don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
2011-11-21
1
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+42
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don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
2011-11-21
1
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+24
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rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
2011-11-21
1
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+10
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refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
2011-11-21
1
-15
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+3
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Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
3
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+24
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Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
2
-70
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+29
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move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
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+9
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When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
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+14
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When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
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+23
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
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+14
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Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
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+3
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Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
6
-65
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+68
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
6
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+29
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