| Commit message (Expand) | Author | Age | Files | Lines |
* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 |
* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
* | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 |
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 |
* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 3 | -37/+76 |
* | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 |
* | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 |
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 |
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| * | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 |
* | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-07 | 3 | -24/+118 |
* | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 5 | -1033/+609 |
* | | more changes and more non active code | UbitUmarov | 2012-10-04 | 4 | -29/+144 |
* | | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 5 | -23/+615 |
* | | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 |
* | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -4/+39 |
* | | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 |
* | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 |
* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 10 | -215/+430 |
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| * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| * | BulletSim: add locking to constraintCollection and rename some of the public ... | Robert Adams | 2012-08-15 | 2 | -147/+197 |
| * | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 2012-08-15 | 5 | -34/+44 |
| * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... | Robert Adams | 2012-08-15 | 1 | -15/+15 |
| * | BulletSim: fix problem of a null reference exception on shutdown if there wer... | Robert Adams | 2012-08-15 | 1 | -12/+13 |
| * | BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst... | Robert Adams | 2012-08-15 | 1 | -4/+12 |
| * | BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation... | Robert Adams | 2012-08-15 | 1 | -0/+17 |
| * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
| * | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
* | | Merge branch 'careminster' into avination | Melanie | 2012-08-14 | 8 | -326/+501 |
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| * \ | Merge branch 'master' into careminster | Melanie | 2012-08-11 | 8 | -285/+377 |
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| | * | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 7 | -44/+78 |
| | * | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 2012-08-10 | 3 | -63/+71 |
| | * | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 4 | -52/+57 |
| | * | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 6 | -94/+146 |
| | * | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 4 | -53/+46 |
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-09 | 4 | -14/+47 |
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| | * | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 4 | -14/+47 |
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-07 | 2 | -4/+7 |
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| | * | BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl... | Robert Adams | 2012-08-06 | 2 | -4/+7 |
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-04 | 3 | -36/+83 |
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| | * | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 2012-08-03 | 3 | -16/+45 |
| | * | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 3 | -20/+38 |
* | | | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 2012-08-07 | 3 | -29/+96 |