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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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Merge branch 'avination' into careminster
Melanie
2012-07-16
6
-136
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+84
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Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
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+1
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In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
4
-41
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+45
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fix bad vehicle reference frame
UbitUmarov
2012-07-13
1
-1
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+2
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Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
3
-98
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+41
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Merge branch 'master' into careminster
Melanie
2012-07-16
1
-143
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+183
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update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
2012-07-13
1
-143
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+183
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Merge branch 'avination' into careminster
Melanie
2012-07-11
5
-62
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+140
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ubitODE leaks
UbitUmarov
2012-07-11
3
-25
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+33
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let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
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+46
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retry fixing ode getconfiguration()
UbitUmarov
2012-07-09
1
-1
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+8
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fix ode getconfiguration
UbitUmarov
2012-07-09
2
-2
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+2
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log ODE lib configuration
UbitUmarov
2012-07-09
1
-3
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+7
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fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
2012-07-09
1
-15
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+43
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ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
2012-07-07
3
-5
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+9
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Merge branch 'master' into careminster
Melanie
2012-07-11
4
-58
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+107
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Clean up collision reporting code so they are properly passed to
Robert Adams
2012-07-06
4
-58
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+107
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Merge branch 'avination' into careminster
Melanie
2012-07-06
1
-11
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+38
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ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
2012-06-30
1
-11
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+38
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Merge branch 'master' into careminster
Melanie
2012-07-01
1
-2
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+3
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Remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-06-30
1
-2
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
-16
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
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+12
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Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-06-06
1
-3
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+3
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fix addforce/impulse.
UbitUmarov
2012-06-04
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'avination' into careminster
Melanie
2012-05-31
2
-4
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+10
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ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
2012-05-30
1
-3
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+4
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Guard setting the building flag
Melanie
2012-05-30
1
-0
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+4
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Whitespace fix
Melanie
2012-05-30
1
-1
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+1
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fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-05-31
2
-10
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+143
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