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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2012-04-24
1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-04-23
3
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+508
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ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
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+34
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ubitODE - several changes...
UbitUmarov
2012-04-23
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+379
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ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
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+93
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ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
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+28
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ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
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+14
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Merge branch 'master' into careminster
Melanie
2012-04-23
3
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+343
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refactor: simply some properties code in BasicPhysicsPlugin
Justin Clark-Casey (justincc)
2012-04-22
2
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+12
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Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
2
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+367
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Merge branch 'master' into careminster
Melanie
2012-04-22
2
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+222
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
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+20
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
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+10
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
2
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+2
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Merge branch 'ubitwork'
Melanie
2012-04-17
1
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Merge branch 'ubitwork'
Melanie
2012-04-16
2
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+16
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
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+2
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
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+4
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
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+46
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
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+48
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
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+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
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+16
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chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
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+10
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chODE bug fix
UbitUmarov
2012-04-16
1
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+9
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
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+983
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Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
1
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+19
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chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
4
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+315
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reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
2012-03-31
1
-9
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+13
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-27
3
-9
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+48
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Merge branch 'master' into careminster
Melanie
2012-03-27
3
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+48
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BulletSim: make avatar animations update properly.
Robert Adams
2012-03-26
3
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+48
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-26
5
-40
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+135
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Merge branch 'master' into careminster
Melanie
2012-03-26
5
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+135
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BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
2012-03-26
1
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+0
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Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...
Robert Adams
2012-03-23
1
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+6
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BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-22
3
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+11
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BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2012-03-21
2
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+17
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2012-03-21
2
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+9
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BulletSim: set buoyancy in only one place
Robert Adams
2012-03-21
1
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+3
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BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2012-03-21
2
-7
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+16
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BulletSim: Update list of TODO tasks
Robert Adams
2012-03-21
1
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+13
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BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
2012-03-23
1
-2
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+2
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BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
2012-03-23
1
-4
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+32
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BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2012-03-23
2
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+43
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