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* Merge branch 'master' into careminsterMelanie2013-12-071-8/+8
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| * apparently mono DeflateStream has no CopyTo method =(dahlia2013-12-061-1/+5
| * use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...dahlia2013-12-061-9/+5
* | Merge branch 'master' into careminsterMelanie2013-11-086-19/+29
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| * add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...dahlia2013-11-011-0/+9
| * discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia2013-11-011-12/+7
| * BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
| * BulletSim: change collision flags for groundplane to not interact with static...Robert Adams2013-10-234-7/+13
* | Merge branch 'master' into careminsterMelanie2013-11-032-2/+25
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| * BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| * BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
* | Merge branch 'master' into careminsterMelanie2013-10-067-7/+7
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| * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-047-7/+7
* | Merge branch 'master' into careminsterMelanie2013-10-0418-197/+1313
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| * BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-202-0/+4
| * BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
| * BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-111-2/+5
| * BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-114-2/+35
| * BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-113-2/+37
| * BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-112-35/+60
| * BulletSim: ability to specify groups of axis to modify in constraint paramete...Robert Adams2013-09-111-8/+45
| * BulletSim: add axis parameter for specifying enable, damping, and stiffness f...Robert Adams2013-09-113-17/+38
| * BulletSim: implementation of setting spring specific physical parameters. Add...Robert Adams2013-09-113-35/+76
| * BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-111-2/+3
| * BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...Robert Adams2013-09-112-22/+24
| * BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-118-70/+89
| * BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams2013-09-114-30/+80
| * BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2013-09-112-7/+12
| * BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams2013-09-113-23/+144
| * BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...Robert Adams2013-09-111-0/+22
| * BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams2013-09-115-73/+153
| * BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams2013-09-111-8/+8
| * BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams2013-09-114-11/+128
| * BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...Robert Adams2013-09-112-14/+14
| * BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams2013-09-112-9/+24
| * BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams2013-09-112-31/+42
| * BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...Robert Adams2013-09-113-2/+241
| * BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-113-15/+77
| * BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-111-0/+85
| * BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-113-0/+82
| * BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-114-17/+22
* | Merge branch 'master' into careminsterMelanie2013-09-012-3/+47
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| * BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
| * * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-1/+45
* | Merge branch 'master' into careminsterMelanie2013-08-175-6/+28
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| * BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-142-2/+6
| * BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-145-5/+23
* | Merge branch 'master' into careminsterMelanie2013-08-141-7/+7
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| * BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7
* | Merge branch 'master' into careminsterMelanie2013-08-134-13/+26
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