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My fork of OpenSim for IG and MG, called SledjChisl.
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*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
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+363
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create a new ode character also with the new information
UbitUmarov
2012-12-07
3
-5
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+20
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
3
-4
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+50
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
3
-101
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+74
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move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
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Merge branch 'avination' into ubitwork
Melanie
2012-12-03
3
-102
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+367
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
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+337
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fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
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+16
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adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
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+11
*
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
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+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
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+39
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BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
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BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
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+46
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BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
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+454
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BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
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+253
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BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
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+8
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
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+22
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
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+67
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BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
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+30
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BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
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+10
*
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Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
/
+220
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BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
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+214
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BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
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+6
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BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
/
+0
*
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Merge branch 'avination' into careminster
Melanie
2012-11-17
1
-2
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+2
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add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
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+2
*
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Merge branch 'master' into careminster
Melanie
2012-11-15
7
-9
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+75
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
6
-4
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+70
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*
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Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
5
-5
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+5
*
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Merge branch 'master' into careminster
Melanie
2012-11-09
1
-1
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+15
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ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
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+15
*
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Merge branch 'master' into careminster
Melanie
2012-11-08
11
-105
/
+593
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BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
2012-11-07
1
-0
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+213
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*
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BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104
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*
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BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
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+161
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*
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
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+82
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*
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BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
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+16
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BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
2012-11-06
1
-0
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+2
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BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
2012-11-06
1
-2
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+6
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BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
*
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Merge branch 'master' into careminster
Melanie
2012-11-04
15
-843
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+1583
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BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
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+25
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*
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BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
/
+96
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*
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BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
/
+120
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