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* Merge branch 'master' into careminsterMelanie2013-02-272-8/+12
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| * BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-262-8/+12
* | Merge branch 'master' into careminsterMelanie2013-02-261-4/+6
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| * BulletSim: tweeks to make avatar jump work better.Robert Adams2013-02-251-4/+6
* | Merge branch 'master' into careminsterMelanie2013-02-2217-494/+826
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| * BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-215-33/+68
| * Deleted all AssemblyFileVersion directivesDiva Canto2013-02-193-3/+3
| * BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-172-22/+74
| * BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-175-47/+338
| * BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-175-394/+348
| * BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* | Merge branch 'master' into careminsterMelanie2013-02-139-141/+304
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| * BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-127-25/+150
| * BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-128-124/+162
* | Merge branch 'master' into careminsterMelanie2013-02-1012-255/+446
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| * BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-082-0/+7
| * BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-082-16/+12
| * BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-085-18/+25
| * BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-088-225/+109
| * BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2013-02-082-0/+297
* | Merge branch 'master' into careminsterMelanie2013-02-084-36/+106
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| * BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-072-30/+28
| * BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
| * BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-073-27/+94
| * Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-072-3/+13
| * Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
| * Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* | Merge branch 'master' into careminsterMelanie2013-02-073-29/+52
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| * Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-073-29/+52
* | Merge branch 'master' into careminsterMelanie2013-02-073-12/+25
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| * BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-062-1/+2
| * BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
| * BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* | Merge branch 'master' into careminsterMelanie2013-02-0612-182/+230
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| * BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-24/+33
| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-055-45/+59
| * BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-053-4/+33
| * BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-055-158/+152
| * BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* | Merge branch 'master' into careminsterMelanie2013-02-058-10/+10
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| * Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-057-7/+7
* | Merge branch 'master' into careminsterMelanie2013-02-048-149/+166
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| * Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
| * BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-012-19/+33
| * BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-315-80/+106
| * BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-315-46/+35
| * BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-312-14/+2
* | Merge branch 'master' into careminsterMelanie2013-01-3113-98/+557
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| * BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
| * BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3