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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
-68
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+58
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Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
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+12
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tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
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+39
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Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
2011-10-29
1
-12
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+12
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Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
1
-4
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
2
-1
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+24
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
2
-1
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+24
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
2
-2
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
6
-53
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+45
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Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+2
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Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
5
-28
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+10
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Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+6
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When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
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+8
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For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
2
-5
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+11
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Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
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+5
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minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
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+4
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Merge commit '4241ee5dfab99d4e247624a2f368a8a931d2e54c' into bigmerge
Melanie
2011-10-25
1
-5
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+3
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very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
2011-10-21
1
-5
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+3
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Merge commit '30fe66d3ab534422407415817b570a66096c543b' into bigmerge
Melanie
2011-10-25
1
-3
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+0
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remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
2011-10-20
1
-3
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+0
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Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
Melanie
2011-10-25
1
-22
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+23
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Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-22
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+23
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Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge
Melanie
2011-10-25
2
-13
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+5
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For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2011-10-20
2
-13
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+5
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Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge
Melanie
2011-10-25
1
-0
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+6
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Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
2011-10-18
1
-0
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+6
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Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge
Melanie
2011-10-25
2
-2
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+10
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Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
2
-2
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+10
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Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge
Melanie
2011-10-25
1
-16
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+13
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Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
2011-10-18
1
-16
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+13
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Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge
Melanie
2011-10-25
1
-18
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+13
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Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
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+13
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Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge
Melanie
2011-10-25
2
-1
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+3
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minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
2
-1
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+3
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Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge
Melanie
2011-10-25
4
-97
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+81
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Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
4
-97
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+81
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Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Melanie
2011-10-25
1
-0
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+1
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Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
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+1
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Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge
Melanie
2011-10-25
2
-53
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+36
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reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2011-10-15
2
-54
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+36
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Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
Melanie
2011-10-25
1
-19
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+17
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restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
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+17
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Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
Melanie
2011-10-25
3
-129
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+195
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refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
3
-129
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+195
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Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
Melanie
2011-10-25
1
-1
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+1
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Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
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+1
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Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
Melanie
2011-10-25
2
-88
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+125
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Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2011-10-14
2
-88
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+125
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Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
Melanie
2011-10-25
2
-8
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+33
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
2
-8
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+33
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