| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 3 | -3/+7 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 11 | -188/+323 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 1 | -0/+6 |
* | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -0/+6 |
* | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 |
* | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -3/+2 |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 4 | -15/+23 |
* | BulletSim: minor change to insure avatar body recreation when shape changes. | Robert Adams | 2012-10-23 | 1 | -3/+3 |
* | BulletSim: remove chatty debug message. | Robert Adams | 2012-10-22 | 2 | -2/+2 |
* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 2012-10-22 | 8 | -35/+51 |
* | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile... | Robert Adams | 2012-10-22 | 2 | -2/+8 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 8 | -36/+36 |
* | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. | Robert Adams | 2012-10-22 | 1 | -2/+1 |
* | BulletSim: Create LinkSet abstract class and sparate constraint based linkset... | Robert Adams | 2012-10-22 | 3 | -319/+434 |
* | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB... | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -3/+0 |
* | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -12/+17 |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 4 | -165/+240 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 6 | -35/+43 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 6 | -52/+57 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 5 | -161/+138 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 3 | -11/+6 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 6 | -93/+250 |
* | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 2012-10-19 | 1 | -6/+11 |
* | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 |
* | missing changed file | UbitUmarov | 2012-10-18 | 1 | -1/+1 |
* | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-18 | 2 | -2/+51 |
* | BulletSim: only use native sphere shape if it is a sphere. | Robert Adams | 2012-10-12 | 1 | -1/+2 |
* | BulletSim: fix problem with some shapes (like cylinders) being implemented as... | Robert Adams | 2012-10-11 | 1 | -1/+1 |
* | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 2012-10-11 | 2 | -14/+2 |
* | BulletSim: normalize physics FPS to 45 (for real this time). | Robert Adams | 2012-10-11 | 1 | -2/+2 |
* | BulletSim: normalize physics FPS to 45. | Robert Adams | 2012-10-11 | 1 | -3/+4 |
* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 2012-10-11 | 3 | -11/+16 |
* | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ... | Robert Adams | 2012-10-11 | 2 | -11/+8 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 7 | -52/+74 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 7 | -29/+100 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 8 | -102/+132 |
* | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No... | teravus | 2012-10-09 | 1 | -2/+9 |
* | Add config option to plant avatar where they are reducing avatar avatar 'push... | teravus | 2012-10-09 | 2 | -3/+9 |
* | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2012-10-03 | 2 | -8/+46 |
* | I propose that 0.5m/step change for linear velocity is too big of a change to... | teravus | 2012-10-03 | 1 | -1/+15 |
* | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 2012-10-02 | 1 | -4/+4 |
* | BulletSim: Make parameter value defaults match what should be the default and... | Robert Adams | 2012-10-02 | 2 | -14/+14 |
* | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 2012-10-02 | 3 | -5/+64 |
* | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t... | Robert Adams | 2012-10-02 | 1 | -4/+6 |
* | BulletSim: Fix linkset problem where delayed manipulations of child objects w... | Robert Adams | 2012-10-02 | 1 | -10/+8 |
* | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ... | Robert Adams | 2012-10-02 | 1 | -39/+57 |
* | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 3 | -22/+104 |
* | Correct my name in CONTRIBUTORS.txt | Robert Adams | 2012-10-02 | 1 | -35/+16 |