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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
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+9
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Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+2
*
Temporary hack to disable av to av collisions in bulletsim.
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
10
-19
/
+45
*
Merge branch 'master' into bullet-2.82
Robert Adams
2014-09-03
1
-3
/
+12
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Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
2014-09-03
1
-2
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+3
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Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
2014-09-03
1
-1
/
+4
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*
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
2014-09-03
1
-7
/
+7
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*
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
2014-09-03
1
-3
/
+8
*
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BulletSim: add new Bullet 2.82 constraint type codes and rename the
Robert Adams
2014-08-21
2
-7
/
+9
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*
BulletSim: thread safe handling of list of avatars.
Robert Adams
2014-07-30
1
-3
/
+18
*
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
2014-07-29
2
-1
/
+14
*
BulletSim: rearrange code for sensing whether shapes have been
Robert Adams
2014-07-26
3
-60
/
+60
*
Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
Oren Hurvitz
2014-07-21
1
-2
/
+4
*
BulletSim: Modify first and default vehicle vertical attractor to be feature ...
Vegaslon
2014-07-18
1
-0
/
+14
*
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...
Justin Clark-Casey (justincc)
2014-07-18
1
-18
/
+19
*
With ODE physics, fix an issue where the avatar couldn't jump and then move f...
Justin Clark-Casey (justincc)
2014-07-18
1
-18
/
+5
*
BulletSim: rearrange code to prevent using null pointers when a
Robert Adams
2014-07-17
1
-11
/
+10
*
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...
Vegaslon
2014-06-27
2
-2
/
+25
*
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
2014-06-20
2
-4
/
+15
*
BulletSim: stop processing linkset child when it is discovered that the
Robert Adams
2014-06-18
1
-0
/
+1
*
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
Robert Adams
2014-06-18
2
-11
/
+18
*
Fix previous commit to ignore water height and allow flying underwater (swimm...
AliciaRaven
2014-06-17
1
-16
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+1
*
Add upward force to flight when close to the ground. Prevents current belly f...
AliciaRaven
2014-06-17
1
-0
/
+26
*
Change assembly versions to 0.8.1
Justin Clark-Casey (justincc)
2014-06-17
7
-7
/
+7
*
BulletSim: fix exceptions while rebuilding linksets with mesh children.
Robert Adams
2014-06-08
1
-3
/
+30
*
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...
Justin Clark-Casey (justincc)
2014-05-30
1
-1
/
+12
*
BulletSim: add locking of PhysObjects while processing simulation
Robert Adams
2014-05-26
1
-14
/
+20
*
Add regression test for in-range chat between neighbouring regions from east ...
Justin Clark-Casey (justincc)
2014-05-22
1
-0
/
+1
*
BulletSim: adjust avatar step up parameters to better walk up small
Robert Adams
2014-05-17
2
-4
/
+4
*
Add regression test for NPC movement on a variable region.
Justin Clark-Casey (justincc)
2014-04-29
1
-5
/
+12
*
BulletSim: non-functional changes to debugging statements and formatting.
Robert Adams
2014-04-28
1
-6
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+6
*
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
Robert Adams
2014-04-28
2
-2
/
+6
*
Eliminated many warnings
Oren Hurvitz
2014-04-23
8
-5
/
+25
*
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
2014-04-12
1
-1
/
+1
*
BulletSim: small tweek to avatar height reduce feet embedded into prims.
Robert Adams
2014-04-10
1
-1
/
+1
*
BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Vegaslon
2014-04-03
1
-1
/
+1
*
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
2014-04-02
3
-11
/
+47
*
BulletSim: fix problem where axis constraints were also constraining
Robert Adams
2014-03-23
1
-3
/
+5
*
BulletSim: Fix jumping while running. Was unintentional taking way all upward...
Vegaslon
2014-03-22
1
-1
/
+1
*
BulletSim: the minimum vehicle velocity was set too low so moving slow
Robert Adams
2014-02-11
2
-1
/
+12
*
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
2014-01-29
2
-1
/
+9
*
Merge branch 'master' into varregion
Robert Adams
2014-01-11
1
-7
/
+32
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*
Fix crash in BulletSim which sometimes happens making a linkset physical
Robert Adams
2014-01-10
1
-7
/
+32
*
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varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
2
-1
/
+2
*
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Merge branch 'master' into varregion
Robert Adams
2013-12-17
2
-16
/
+9
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*
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
2013-12-14
1
-8
/
+1
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*
apparently mono DeflateStream has no CopyTo method =(
dahlia
2013-12-06
1
-1
/
+5
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*
use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...
dahlia
2013-12-06
1
-9
/
+5
*
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Merge branch 'master' into varregion
Robert Adams
2013-11-04
1
-5
/
+9
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