| Commit message (Expand) | Author | Age | Files | Lines |
* | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -2/+9 |
* | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -0/+2 |
* | Temporary hack to disable av to av collisions in bulletsim. | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 10 | -19/+45 |
* | Merge branch 'master' into bullet-2.82 | Robert Adams | 2014-09-03 | 1 | -3/+12 |
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| * | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -2/+3 |
| * | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -1/+4 |
| * | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -7/+7 |
| * | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -3/+8 |
* | | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2014-08-21 | 2 | -7/+9 |
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* | BulletSim: thread safe handling of list of avatars. | Robert Adams | 2014-07-30 | 1 | -3/+18 |
* | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -1/+14 |
* | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 2014-07-26 | 3 | -60/+60 |
* | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 2014-07-21 | 1 | -2/+4 |
* | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 2014-07-18 | 1 | -0/+14 |
* | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con... | Justin Clark-Casey (justincc) | 2014-07-18 | 1 | -18/+19 |
* | With ODE physics, fix an issue where the avatar couldn't jump and then move f... | Justin Clark-Casey (justincc) | 2014-07-18 | 1 | -18/+5 |
* | BulletSim: rearrange code to prevent using null pointers when a | Robert Adams | 2014-07-17 | 1 | -11/+10 |
* | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 2014-06-27 | 2 | -2/+25 |
* | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2014-06-20 | 2 | -4/+15 |
* | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 2014-06-18 | 1 | -0/+1 |
* | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2014-06-18 | 2 | -11/+18 |
* | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 2014-06-17 | 1 | -16/+1 |
* | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 2014-06-17 | 1 | -0/+26 |
* | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 2014-06-17 | 7 | -7/+7 |
* | BulletSim: fix exceptions while rebuilding linksets with mesh children. | Robert Adams | 2014-06-08 | 1 | -3/+30 |
* | Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo... | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -1/+12 |
* | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 2014-05-26 | 1 | -14/+20 |
* | Add regression test for in-range chat between neighbouring regions from east ... | Justin Clark-Casey (justincc) | 2014-05-22 | 1 | -0/+1 |
* | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 2014-05-17 | 2 | -4/+4 |
* | Add regression test for NPC movement on a variable region. | Justin Clark-Casey (justincc) | 2014-04-29 | 1 | -5/+12 |
* | BulletSim: non-functional changes to debugging statements and formatting. | Robert Adams | 2014-04-28 | 1 | -6/+6 |
* | BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim | Robert Adams | 2014-04-28 | 2 | -2/+6 |
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 8 | -5/+25 |
* | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 2014-04-12 | 1 | -1/+1 |
* | BulletSim: small tweek to avatar height reduce feet embedded into prims. | Robert Adams | 2014-04-10 | 1 | -1/+1 |
* | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 2014-04-03 | 1 | -1/+1 |
* | BulletSim: make avatar physical shape to be a rectangle rather than | Robert Adams | 2014-04-02 | 3 | -11/+47 |
* | BulletSim: fix problem where axis constraints were also constraining | Robert Adams | 2014-03-23 | 1 | -3/+5 |
* | BulletSim: Fix jumping while running. Was unintentional taking way all upward... | Vegaslon | 2014-03-22 | 1 | -1/+1 |
* | BulletSim: the minimum vehicle velocity was set too low so moving slow | Robert Adams | 2014-02-11 | 2 | -1/+12 |
* | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2014-01-29 | 2 | -1/+9 |
* | Merge branch 'master' into varregion | Robert Adams | 2014-01-11 | 1 | -7/+32 |
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| * | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 2014-01-10 | 1 | -7/+32 |
* | | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2013-12-26 | 2 | -1/+2 |
* | | Merge branch 'master' into varregion | Robert Adams | 2013-12-17 | 2 | -16/+9 |
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| * | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -8/+1 |
| * | apparently mono DeflateStream has no CopyTo method =( | dahlia | 2013-12-06 | 1 | -1/+5 |
| * | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ... | dahlia | 2013-12-06 | 1 | -9/+5 |
* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-04 | 1 | -5/+9 |
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