| Commit message (Expand) | Author | Age | Files | Lines |
* | add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC... | dahlia | 2013-11-01 | 1 | -0/+9 |
* | discard alpha in 4-plane sculpt textures before generating physics proxy mesh | dahlia | 2013-11-01 | 1 | -12/+7 |
* | BulletSim: update collision flags to make sure they fit in the shorts provided. | Robert Adams | 2013-10-26 | 1 | -7/+7 |
* | BulletSim: change collision flags for groundplane to not interact with static... | Robert Adams | 2013-10-23 | 4 | -7/+13 |
* | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables | Robert Adams | 2013-10-15 | 1 | -0/+12 |
* | BulletSim: Fix snap back from edge of region problem. Mantis 6794. | Robert Adams | 2013-10-11 | 1 | -2/+13 |
* | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 2013-10-04 | 7 | -7/+7 |
* | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 2013-09-20 | 2 | -0/+4 |
* | BulletSim: zero velocity when avatar not moving. | Robert Adams | 2013-09-20 | 1 | -0/+1 |
* | BulletSim: remove collision cache clearing logic for physical objects. | Robert Adams | 2013-09-11 | 1 | -2/+5 |
* | BulletSim: add ClearCollisionProxyCache function to API. | Robert Adams | 2013-09-11 | 4 | -2/+35 |
* | BulletSim: add LSL function and plumbing for setting a spring | Robert Adams | 2013-09-11 | 3 | -2/+37 |
* | BulletSim: add extended physics LSL constants for axis specification. | Robert Adams | 2013-09-11 | 2 | -35/+60 |
* | BulletSim: ability to specify groups of axis to modify in constraint paramete... | Robert Adams | 2013-09-11 | 1 | -8/+45 |
* | BulletSim: add axis parameter for specifying enable, damping, and stiffness f... | Robert Adams | 2013-09-11 | 3 | -17/+38 |
* | BulletSim: implementation of setting spring specific physical parameters. Add... | Robert Adams | 2013-09-11 | 3 | -35/+76 |
* | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 2013-09-11 | 1 | -2/+3 |
* | BulletSim: pass both root and child BSPhysObjects to Extension function. Upda... | Robert Adams | 2013-09-11 | 2 | -22/+24 |
* | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 2013-09-11 | 8 | -70/+89 |
* | BulletSim: Extension parameters passed through the classes made to pass just ... | Robert Adams | 2013-09-11 | 4 | -30/+80 |
* | BulletSim: adjust avatar capsule height calculation to be closer to defined S... | Robert Adams | 2013-09-11 | 2 | -7/+12 |
* | BulletSim: add extended physics function physGetLinkType(linkNum). Add implem... | Robert Adams | 2013-09-11 | 3 | -23/+144 |
* | BulletSim: change ExtendedPhysics constants to 'const' so they can be used as... | Robert Adams | 2013-09-11 | 1 | -0/+22 |
* | BulletSim: add physChangeLinkParams to set individual parameters on link cons... | Robert Adams | 2013-09-11 | 5 | -73/+153 |
* | BulletSim: update C++ HACD parameters to values that handle enclosed hollow s... | Robert Adams | 2013-09-11 | 1 | -8/+8 |
* | BulletSim: add physChangeLinkSpring to change linkset link to be a spring con... | Robert Adams | 2013-09-11 | 4 | -11/+128 |
* | BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the... | Robert Adams | 2013-09-11 | 2 | -14/+14 |
* | BulletSim: initial implementation of physChangeLinkFixed that resets a linkse... | Robert Adams | 2013-09-11 | 2 | -9/+24 |
* | BulletSim: move linkset extension operations into BSPrimLinkable where they s... | Robert Adams | 2013-09-11 | 2 | -31/+42 |
* | BulletSim: add unmanaged and XNA functions for hinge, slider and spring const... | Robert Adams | 2013-09-11 | 3 | -2/+241 |
* | BulletSim: complete linkage of spring constraint into linkset constraint. | Robert Adams | 2013-09-11 | 3 | -15/+77 |
* | BulletSim: add spring constraint to linkset constraint types. | Robert Adams | 2013-09-11 | 1 | -0/+85 |
* | BulletSim: add API and calls for spring constraint parameters. | Robert Adams | 2013-09-11 | 3 | -0/+82 |
* | BulletSim: fixes for change linkset implementation of physical linksets. | Robert Adams | 2013-09-11 | 4 | -17/+22 |
* | BulletSim: add some protections for processing when shutting down. | Robert Adams | 2013-08-27 | 1 | -2/+2 |
* | * Fix some threading issues in BulletXNA (the managed bullet library), this s... | teravus | 2013-08-20 | 1 | -1/+45 |
* | BulletSim: include check for volume detect in check for zeroing avatar motion. | Robert Adams | 2013-08-14 | 2 | -2/+6 |
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 5 | -5/+23 |
* | BulletSim: move the creation of the avatar movement actor creating to | Robert Adams | 2013-08-13 | 1 | -7/+7 |
* | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 2013-08-12 | 4 | -13/+26 |
* | BulletSim: adjust avatar position when the avatar's size is changed. | Robert Adams | 2013-08-08 | 2 | -4/+12 |
* | BulletSim: When converting linkset types, don't try to change the list | Robert Adams | 2013-08-02 | 1 | -9/+20 |
* | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2013-08-02 | 8 | -2/+99 |
* | BulletSim: add BSLinkInfo structure to remember link specific information | Robert Adams | 2013-08-02 | 3 | -86/+174 |
* | BulletSim: distribute vehicle physical settings to all members of | Robert Adams | 2013-07-30 | 3 | -43/+61 |
* | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 3 | -8/+22 |
* | BulletSim: Turn on center-of-mass calculation by default. | Robert Adams | 2013-07-23 | 2 | -5/+7 |
* | Revert "Revert "BulletSim: Add logic to linksets to change physical propertie... | Robert Adams | 2013-07-23 | 3 | -7/+59 |
* | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... | Robert Adams | 2013-07-23 | 1 | -2/+15 |
* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e... | Robert Adams | 2013-07-23 | 2 | -12/+33 |