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* add prototype code to decode convex hulls from mesh assets. Please do not use...dahlia2013-05-181-21/+110
* fall back to using a display mesh for physics proxy if no physics_mesh entry ...dahlia2013-05-151-0/+4
* BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
* BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
* BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
* BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
* BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
* Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
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| * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-305-17/+50
* | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
* | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
* | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-2920-152/+152
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-2911-282/+282
* | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
* | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
* | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-2920-1050/+290
* | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
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* BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-242-52/+191
* BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-243-0/+44
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-235-25/+123
* BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams2013-04-221-5/+2
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-093-6/+18
* BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
* Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon2013-04-091-0/+23
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-093-94/+183
* BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams2013-04-091-3/+3
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
* BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
* BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
* BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23