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* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-073-29/+52
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-062-1/+2
* BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
* BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-24/+33
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-055-45/+59
* BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-053-4/+33
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-055-158/+152
* BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams2013-02-051-1/+1
* Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-057-7/+7
* Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-2/+2
* BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-012-19/+33
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-315-80/+106
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-315-46/+35
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-312-14/+2
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
* BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
* BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams2013-01-281-14/+14
* BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
* BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
* BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
* BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
* BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
* BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-273-11/+18
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-273-9/+57
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-273-13/+73
* * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
* BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
* BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
* BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams2013-01-241-2/+2
* * Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus2013-01-241-5/+64
* * Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus2013-01-241-164/+282
* BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-2/+4
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-232-36/+34
* BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-234-29/+9
* BulletSim: working on COMRobert Adams2013-01-234-7/+36
* BulletSim: fix build break introduced by previous commitRobert Adams2013-01-231-5/+0
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-233-33/+2
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+39
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153