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* BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
* BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
* BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
* BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
* BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
* BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
* BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
* BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
* BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-253-11/+24
* BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-252-14/+74
* BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-194-18/+189
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-194-1/+23
* BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-162-7/+12
* BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon2013-03-161-16/+17
* BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon2013-03-151-1/+1
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-094-23/+117
* Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)2013-03-061-2/+7
* BulletSim: more things into the TODO list.Robert Adams2013-03-011-1/+6
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-013-14/+57
* BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-262-8/+12
* BulletSim: tweeks to make avatar jump work better.Robert Adams2013-02-251-4/+6
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-215-33/+68
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-193-3/+3
* BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-172-22/+74
* BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-175-47/+338
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-175-394/+348
* BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-127-25/+150
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-128-124/+162
* BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-082-0/+7
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-082-16/+12
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-085-18/+25
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-088-225/+109
* BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2013-02-082-0/+297
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-072-30/+28
* BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-073-27/+94
* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-072-3/+13
* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5