| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 2013-02-08 | 2 | -0/+7 |
* | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 2013-02-08 | 2 | -16/+12 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 5 | -18/+25 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 8 | -225/+109 |
* | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... | Robert Adams | 2013-02-08 | 2 | -0/+297 |
* | BulletSim: Adapt BulletSim to the newer physical properties. Viewer | Robert Adams | 2013-02-07 | 2 | -30/+28 |
* | BulletSim: fix exceptions caused by setting physical properties before the pr... | Robert Adams | 2013-02-07 | 1 | -5/+10 |
* | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 2013-02-07 | 3 | -27/+94 |
* | Add some more code from Avination. This changes physics actor stuff around | Melanie | 2013-02-07 | 2 | -3/+13 |
* | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 2013-02-07 | 1 | -5/+0 |
* | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 2013-02-07 | 1 | -0/+5 |
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 3 | -29/+52 |
* | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 2013-02-06 | 2 | -1/+2 |
* | BulletSim: check for completely degenerate meshes (ones with all | Robert Adams | 2013-02-06 | 1 | -9/+19 |
* | BulletSim: remove an exception which occurs if a physics mesh | Robert Adams | 2013-02-06 | 1 | -2/+4 |
* | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 2 | -24/+33 |
* | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 5 | -45/+59 |
* | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 3 | -4/+33 |
* | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 5 | -158/+152 |
* | BulletSim: correct angular vertical attraction to properly correct an upside ... | Robert Adams | 2013-02-05 | 1 | -1/+1 |
* | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 2013-02-05 | 7 | -7/+7 |
* | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 2013-02-02 | 1 | -2/+2 |
* | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2013-02-01 | 2 | -19/+33 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 5 | -80/+106 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 5 | -46/+35 |
* | BulletSim: clean up TargetVelocity implementation by using the default defn i... | Robert Adams | 2013-01-31 | 2 | -14/+2 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 3 | -15/+50 |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 2 | -3/+3 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 5 | -79/+150 |
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 3 | -96/+118 |
* | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... | Robert Adams | 2013-01-28 | 1 | -14/+14 |
* | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 2 | -4/+4 |
* | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 2 | -32/+23 |
* | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 2013-01-27 | 1 | -1/+1 |
* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 3 | -0/+193 |
* | BulletSim: disable center-of-mass computation because it does not work yet | Robert Adams | 2013-01-27 | 1 | -1/+1 |
* | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
* | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 2013-01-27 | 3 | -11/+18 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 5 | -11/+43 |
* | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 2013-01-27 | 3 | -9/+57 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 3 | -13/+73 |
* | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 2013-01-25 | 1 | -86/+116 |
* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
* | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
* | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 2013-01-24 | 1 | -1/+7 |
* | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 2013-01-24 | 1 | -2/+2 |
* | * Added in the manifold point dept on collision desc. In BulletSim engine Bul... | teravus | 2013-01-24 | 1 | -5/+64 |
* | * Repairs the Object updates, Collision updates, and Child Prim methods makin... | teravus | 2013-01-24 | 1 | -164/+282 |
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 2 | -2/+4 |