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* BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2013-09-112-7/+12
* BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams2013-09-113-23/+144
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...Robert Adams2013-09-111-0/+22
* BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams2013-09-115-73/+153
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams2013-09-111-8/+8
* BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams2013-09-114-11/+128
* BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...Robert Adams2013-09-112-14/+14
* BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams2013-09-112-9/+24
* BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams2013-09-112-31/+42
* BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...Robert Adams2013-09-113-2/+241
* BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-113-15/+77
* BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-111-0/+85
* BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-113-0/+82
* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-114-17/+22
* BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
* * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-1/+45
* BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-142-2/+6
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-145-5/+23
* BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-124-13/+26
* BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-082-4/+12
* BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-028-2/+99
* BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-023-86/+174
* BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
* BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
* Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
* Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
* BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-182-5/+20
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-172-6/+10
* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
* minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2013-07-082-2/+1