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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
2013-09-11
2
-7
/
+12
*
BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...
Robert Adams
2013-09-11
3
-23
/
+144
*
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...
Robert Adams
2013-09-11
1
-0
/
+22
*
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
2013-09-11
5
-73
/
+153
*
BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...
Robert Adams
2013-09-11
1
-8
/
+8
*
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
2013-09-11
4
-11
/
+128
*
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...
Robert Adams
2013-09-11
2
-14
/
+14
*
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2013-09-11
2
-9
/
+24
*
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2013-09-11
2
-31
/
+42
*
BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...
Robert Adams
2013-09-11
3
-2
/
+241
*
BulletSim: complete linkage of spring constraint into linkset constraint.
Robert Adams
2013-09-11
3
-15
/
+77
*
BulletSim: add spring constraint to linkset constraint types.
Robert Adams
2013-09-11
1
-0
/
+85
*
BulletSim: add API and calls for spring constraint parameters.
Robert Adams
2013-09-11
3
-0
/
+82
*
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
2013-09-11
4
-17
/
+22
*
BulletSim: add some protections for processing when shutting down.
Robert Adams
2013-08-27
1
-2
/
+2
*
* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
2013-08-20
1
-1
/
+45
*
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
2013-08-14
2
-2
/
+6
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
5
-5
/
+23
*
BulletSim: move the creation of the avatar movement actor creating to
Robert Adams
2013-08-13
1
-7
/
+7
*
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
2013-08-12
4
-13
/
+26
*
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
2013-08-08
2
-4
/
+12
*
BulletSim: When converting linkset types, don't try to change the list
Robert Adams
2013-08-02
1
-9
/
+20
*
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
8
-2
/
+99
*
BulletSim: add BSLinkInfo structure to remember link specific information
Robert Adams
2013-08-02
3
-86
/
+174
*
BulletSim: distribute vehicle physical settings to all members of
Robert Adams
2013-07-30
3
-43
/
+61
*
BulletSim: make density display and return value consistant with how
Robert Adams
2013-07-30
3
-8
/
+22
*
BulletSim: Turn on center-of-mass calculation by default.
Robert Adams
2013-07-23
2
-5
/
+7
*
Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...
Robert Adams
2013-07-23
3
-7
/
+59
*
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...
Robert Adams
2013-07-23
1
-2
/
+15
*
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...
Robert Adams
2013-07-23
2
-12
/
+33
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
5
-18
/
+121
*
Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
2013-07-23
2
-0
/
+15
*
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
2013-07-23
3
-23
/
+64
*
Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
2013-07-22
3
-64
/
+23
*
Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
2013-07-22
2
-15
/
+0
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
5
-121
/
+18
*
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2013-07-22
2
-33
/
+12
*
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
2013-07-22
1
-15
/
+2
*
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
2013-07-22
3
-59
/
+7
*
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
2013-07-22
3
-7
/
+59
*
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
2013-07-22
1
-2
/
+15
*
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2013-07-22
2
-12
/
+33
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
5
-18
/
+121
*
Add experimental stubs for an extension function interface on both
Robert Adams
2013-07-22
2
-0
/
+15
*
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
2013-07-22
3
-23
/
+64
*
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2013-07-18
2
-5
/
+20
*
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2013-07-17
2
-6
/
+10
*
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2013-07-09
2
-16
/
+34
*
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
2013-07-08
4
-138
/
+146
*
minor: remove some mono compiler warnings in OdePlugin
Justin Clark-Casey (justincc)
2013-07-08
2
-2
/
+1
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