| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 1 | -1/+1 |
* | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch... | Robert Adams | 2012-09-15 | 1 | -1/+3 |
* | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 2012-09-15 | 1 | -3/+6 |
* | BulletSim: another attempt at computing physics FPS correctly. | Robert Adams | 2012-09-15 | 1 | -23/+6 |
* | BulletSim: remove timeStep parameter from calls for vehicle parameter setting... | Robert Adams | 2012-09-15 | 2 | -9/+6 |
* | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 4 | -28/+36 |
* | BulletSim: set all linkset objects center of mass to the whole linkset's cent... | Robert Adams | 2012-09-15 | 1 | -2/+15 |
* | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 2 | -8/+32 |
* | BulletSim: remove unused NeedsMeshing() code from BSScene. | Robert Adams | 2012-09-15 | 1 | -116/+0 |
* | BulletSim: Add 'IsNativeShape2' call | Robert Adams | 2012-09-15 | 1 | -4/+7 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 9 | -286/+351 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 6 | -62/+505 |
* | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 2012-09-07 | 4 | -4/+13 |
* | BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn... | Robert Adams | 2012-09-07 | 2 | -2/+3 |
* | BulletSim: Modify collision flag calls to return the current flags. | Robert Adams | 2012-09-07 | 2 | -7/+18 |
* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 4 | -137/+231 |
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 4 | -102/+183 |
* | BulletSim: fix line endings. | Robert Adams | 2012-08-31 | 1 | -22/+22 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 8 | -185/+597 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 5 | -160/+200 |
* | BulletSim: add new interface for mesh, hull and terrain creation that will mo... | Robert Adams | 2012-08-31 | 1 | -7/+20 |
* | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 2012-08-17 | 1 | -9/+25 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 4 | -40/+51 |
* | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 2012-08-17 | 3 | -48/+34 |
* | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 2012-08-17 | 2 | -26/+30 |
* | BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ... | Robert Adams | 2012-08-17 | 1 | -158/+20 |
* | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 2012-08-15 | 3 | -2/+27 |
* | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
* | BulletSim: add locking to constraintCollection and rename some of the public ... | Robert Adams | 2012-08-15 | 2 | -147/+197 |
* | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 2012-08-15 | 5 | -34/+44 |
* | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... | Robert Adams | 2012-08-15 | 1 | -15/+15 |
* | BulletSim: fix problem of a null reference exception on shutdown if there wer... | Robert Adams | 2012-08-15 | 1 | -12/+13 |
* | BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst... | Robert Adams | 2012-08-15 | 1 | -4/+12 |
* | BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation... | Robert Adams | 2012-08-15 | 1 | -0/+17 |
* | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
* | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 7 | -44/+78 |
* | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 2012-08-10 | 3 | -63/+71 |
* | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 4 | -52/+57 |
* | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 6 | -94/+146 |
* | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 4 | -53/+46 |
* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 4 | -14/+47 |
* | BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl... | Robert Adams | 2012-08-06 | 2 | -4/+7 |
* | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 2012-08-03 | 3 | -16/+45 |
* | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 3 | -20/+38 |
* | BulletSim: Debugging log statements added. Reduced size of updata buffer tryi... | Robert Adams | 2012-08-02 | 2 | -6/+27 |
* | Create the ability for physics modules to request assets on demand by | Melanie | 2012-08-01 | 1 | -0/+5 |
* | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ... | Robert Adams | 2012-07-31 | 2 | -5/+3 |
* | BulletSim: change boolean parameters in the shape data from int's to float's ... | Robert Adams | 2012-07-31 | 2 | -7/+11 |
* | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 2012-07-31 | 6 | -29/+164 |