| Commit message (Expand) | Author | Age | Files | Lines |
* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
* | * Fixed space related SimCrasher ODE error when a prim disables itself becaus... | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor... | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision box... | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
* | * Resolved the situation where prim is loaded from storage and when pushed ne... | Teravus Ovares | 2007-11-16 | 1 | -1/+1 |
* | * Trying a space/collision optimization technique in ODE. Let me know if you... | Teravus Ovares | 2007-11-16 | 1 | -16/+39 |
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
* | * ODE step two on the way to separate dynamic space allocation ( One more to ... | Teravus Ovares | 2007-11-16 | 2 | -50/+128 |
* | * ODE - Started the refactoring process to allow breaking up the scene into s... | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -2/+66 |
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -22/+43 |
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 5 | -4/+51 |
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 5 | -25/+251 |
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 |
* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to... | Teravus Ovares | 2007-11-12 | 1 | -3/+20 |
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 |
* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 |
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 |
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 |
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 14 | -57/+1953 |
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef... | Teravus Ovares | 2007-11-10 | 1 | -1/+2 |
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 |
* | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 2007-11-09 | 2 | -4/+37 |
* | * Stopped printing the prim's X cordinate difference from the last movement o... | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
* | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 2007-11-08 | 2 | -16/+97 |
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 5 | -14/+76 |
* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 |
* | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 2007-11-05 | 1 | -0/+1 |
* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 |
* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 |
* | prim cuts in ODE | dan miller | 2007-11-05 | 8 | -508/+499 |
* | Modifications for prim movement. For now only in Mod. BulletX, but i think it... | darok | 2007-11-03 | 1 | -51/+24 |
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 2007-11-03 | 6 | -47/+90 |
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 2 | -3/+4 |
* | Partialy fixed a bug with collisions in BulletXPlugin. | darok | 2007-11-01 | 1 | -37/+19 |
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 2007-11-01 | 1 | -289/+312 |
* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -3/+3 |
* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ... | Charles Krinke | 2007-10-31 | 5 | -39/+142 |
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -1/+1 |
* | * Optimized usings | lbsa71 | 2007-10-30 | 15 | -1268/+1068 |
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 2007-10-29 | 6 | -6/+6 |
* | should help with ODE bounce on region cross | dan miller | 2007-10-29 | 1 | -8/+18 |