| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 2013-04-30 | 1 | -0/+3 |
* | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 2 | -52/+191 |
* | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 3 | -0/+44 |
* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 5 | -25/+123 |
* | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c... | Robert Adams | 2013-04-22 | 1 | -5/+2 |
* | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. | Robert Adams | 2013-04-09 | 3 | -6/+18 |
* | BulletSim: some formatting changes. | Robert Adams | 2013-04-09 | 1 | -10/+17 |
* | Another algorithm for AngularVerticalAttraction. This one Takes into account ... | Vegaslon | 2013-04-09 | 1 | -0/+23 |
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 3 | -94/+183 |
* | BulletSim: fix problem where large sets of mega-regions weren't registering | Robert Adams | 2013-04-09 | 1 | -3/+3 |
* | BulletSim: moving comments around. No functional change. | Robert Adams | 2013-04-08 | 3 | -10/+11 |
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 10 | -123/+137 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 11 | -636/+1078 |
* | BulletSim: create axis lock constraint with proper orientation and | Robert Adams | 2013-04-02 | 1 | -4/+2 |
* | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 2013-04-01 | 3 | -6/+20 |
* | BulletSim: rearrange mega-region terrain code to make the thread flow | Robert Adams | 2013-04-01 | 1 | -15/+18 |
* | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 2013-03-31 | 1 | -1/+8 |
* | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 5 | -35/+43 |
* | BulletSim: start the renaming of local variables to m_ form to match the Open... | Robert Adams | 2013-03-31 | 1 | -23/+23 |
* | BulletSim: fix line endings in BSActor* | Robert Adams | 2013-03-31 | 2 | -291/+302 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 5 | -112/+149 |
* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 4 | -74/+311 |
* | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 2013-03-28 | 5 | -22/+35 |
* | BulletSim: tweaks to terrain boundry computation. No functional changes. | Robert Adams | 2013-03-28 | 1 | -21/+29 |
* | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 2013-03-26 | 1 | -52/+64 |
* | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 2013-03-25 | 1 | -3/+45 |
* | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 2013-03-25 | 1 | -5/+16 |
* | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 2013-03-25 | 3 | -11/+24 |
* | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 2013-03-25 | 2 | -14/+74 |
* | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 2013-03-19 | 1 | -1/+1 |
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 4 | -18/+189 |
* | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 2013-03-19 | 4 | -1/+23 |
* | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2013-03-16 | 2 | -7/+12 |
* | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 2013-03-16 | 1 | -16/+17 |
* | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 2013-03-15 | 1 | -1/+1 |
* | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 2013-03-09 | 4 | -23/+117 |
* | Add regression test for presence crossing between regions on the same simulator. | Justin Clark-Casey (justincc) | 2013-03-06 | 1 | -2/+7 |
* | BulletSim: more things into the TODO list. | Robert Adams | 2013-03-01 | 1 | -1/+6 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 3 | -14/+57 |
* | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 2 | -8/+12 |
* | BulletSim: tweeks to make avatar jump work better. | Robert Adams | 2013-02-25 | 1 | -4/+6 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 5 | -33/+68 |
* | Deleted all AssemblyFileVersion directives | Diva Canto | 2013-02-19 | 3 | -3/+3 |
* | BulletSim: experimental lock axis code using constraints. Not enabled | Robert Adams | 2013-02-17 | 2 | -22/+74 |
* | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2013-02-17 | 5 | -47/+338 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 5 | -394/+348 |
* | BulletSim: fix physical object appearing to slowly float off when | Robert Adams | 2013-02-16 | 1 | -1/+1 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 7 | -25/+150 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 8 | -124/+162 |
* | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 2013-02-08 | 2 | -0/+7 |