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* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-2/+66
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-22/+43
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-125-4/+51
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-125-25/+251
* fix compile issue on monoSean Dague2007-11-121-1/+1
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-121-3/+20
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
* set svn:eol-styleJeff Ames2007-11-118-1741/+1741
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-1014-57/+1953
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-095-5/+56
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-092-4/+37
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-082-16/+97
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-085-14/+76
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
* physical prims dan miller2007-11-051-75/+452
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* prim cuts in ODEdan miller2007-11-058-508/+499
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-51/+24
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-036-47/+90
* * Diuerse beavtificatemslbsa712007-11-012-3/+4
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* made illogical bitwise operations logicalJeff Ames2007-10-311-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-315-39/+142
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
* * Optimized usingslbsa712007-10-3015-1268/+1068
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-296-6/+6
* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-1/+1
* * Major ass commit.Adam Frisby2007-10-221-1/+1
* this might help with ODE errors. Or maybe not. YMMVdan miller2007-10-171-1/+1
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712007-10-152-0/+58
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax2007-10-131-1/+0
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-072-99/+378
* getting all our line endings consistant againSean Dague2007-10-051-560/+560
* Droppin da fyzyx bomb on yadan miller2007-10-031-41/+89
* removed debug statementsdan miller2007-10-011-3/+1
* fixing odeplugin debug bugdan miller2007-10-011-1/+0
* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-011-1/+2