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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
...
*
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
2
-1
/
+2
*
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
/
+19
*
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
/
+4
*
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
/
+33
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
5
-45
/
+59
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
/
+33
*
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
/
+152
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
7
-7
/
+7
*
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
/
+2
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
/
+33
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
/
+106
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
/
+35
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
2
-14
/
+2
*
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
/
+50
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
/
+3
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
/
+150
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
/
+118
*
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
/
+14
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
/
+4
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
/
+23
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
/
+193
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
/
+2
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
/
+18
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
/
+43
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
/
+57
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
/
+73
*
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
/
+116
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
*
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
/
+3
*
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
/
+7
*
BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
/
+2
*
* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
/
+64
*
* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
/
+282
*
BulletSim: pass up and report the real collision penetration.
Robert Adams
2013-01-23
2
-2
/
+4
*
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
2
-36
/
+34
*
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
2013-01-23
1
-3
/
+8
*
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
4
-29
/
+9
*
BulletSim: working on COM
Robert Adams
2013-01-23
4
-7
/
+36
*
BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
/
+0
*
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
3
-33
/
+2
*
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
/
+39
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
3
-15
/
+11
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
8
-46
/
+112
*
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
3
-8
/
+5
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
5
-91
/
+153
*
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
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