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* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
* BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
* BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
* BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
* BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2012-12-312-2/+4
* BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2012-12-312-61/+0
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-3115-201/+372
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3111-839/+234
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
* BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
* BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
* * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
* BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
* * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2323-0/+11718
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
* BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
* BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16