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* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-228-35/+51
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-222-2/+8
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-228-36/+36
* BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams2012-10-221-2/+1
* BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-223-319/+434
* minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)2012-10-201-3/+0
* Fix minor issues from commit 28483150Justin Clark-Casey (justincc)2012-10-201-12/+17
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-194-165/+240
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-196-35/+43
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-196-52/+57
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-195-161/+138
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-193-11/+6
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-196-93/+250
* [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
* [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
* missing changed fileUbitUmarov2012-10-181-1/+1
* i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-182-2/+51
* BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
* BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-112-14/+2
* BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
* BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-113-11/+16
* BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-112-11/+8
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-117-52/+74
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
* av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus2012-10-091-2/+9
* Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2012-10-092-3/+9
* Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-032-8/+46
* I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
* Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-022-14/+14
* BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-023-5/+64
* BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
* BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
* BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
* BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
* Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-023-14/+7
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-282-16/+16
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-273-80/+93
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-277-116/+231
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-2710-276/+275
* BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-279-94/+182
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-274-52/+56
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-277-191/+265
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-2711-270/+482