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* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-3/+4
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+1
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-1/+1
* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge pr...Dahlia Trimble2008-11-051-49/+123
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo...Dahlia Trimble2008-10-291-49/+59
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-281-4/+4
* some sorely needed extruder code simplification and refactoring, also some fi...Dahlia Trimble2008-10-281-138/+50
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-271-2/+1
* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-241-2/+1
* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
* Fixed a floating point error accumulation that was causing missing end faces ...Dahlia Trimble2008-10-241-34/+68
* * Add a config option for filtering collisions. Sometimes, under load, this...Teravus Ovares2008-10-221-0/+5
* More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble2008-10-211-18/+328
* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
* More progress towards implementing vertex normals - not complete yet.Dahlia Trimble2008-10-191-116/+371
* * Changed the dupe collision depth limiter to be slightly more restrictive. (...Teravus Ovares2008-10-181-3/+3
* * Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares2008-10-172-9/+7
* * Adds a lot of stability and performance to the physics engine. The avata...Teravus Ovares2008-10-171-1/+86
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-161-0/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2008-10-161-0/+1
* * Releases the inter-region thread synchronization between physics in ODE on ...Teravus Ovares2008-10-163-6/+7
* * minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey2008-10-151-1/+0
* * minor: remove some warningsJustin Clarke Casey2008-10-151-3/+3
* * Cleaned up tons of code duplication in ODEPrim Teravus Ovares2008-10-142-313/+235
* Committing more work towards implementing vertex normals. Also added some (ho...Dahlia Trimble2008-10-132-63/+174
* * Based on user reports, it looks like the OS specific settings have been uni...Teravus Ovares2008-10-131-4/+4
* * This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares2008-10-121-0/+1
* removed some more extraneous hidden faces Dahlia Trimble2008-10-121-9/+23
* Fixed a missing face on a profile cutDahlia Trimble2008-10-121-4/+23
* Optimization: calculation of profile vertex normals is now disabled as default.Dahlia Trimble2008-10-121-14/+102
* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
* Some more decruftingDahlia Trimble2008-10-101-108/+30
* Some decruftingDahlia Trimble2008-10-101-228/+46
* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-103-91/+283
* Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble2008-10-041-0/+4
* Square hollow size in cylinder meshes were a little too small - fixed.Dahlia Trimble2008-10-021-0/+2
* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-288-0/+55
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-288-0/+47
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-288-30/+67
* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-288-2/+57
* Disabled use of ODE internal geometry to see if it affects the "waves finger"...Dahlia Trimble2008-09-221-12/+12
* ODE was using a box collision shape for some spheres - changed those cases to...Dahlia Trimble2008-09-211-2/+3
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-211-2/+2