Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 2 | -59/+55 |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
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* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | ||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
| | | | | box to no longer be matching the client's view of where it should be. | ||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+1 |
| | | | | never stops. | ||||
* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 1 | -16/+39 |
| | | | | you see a difference. | ||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
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* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 2 | -50/+128 |
| | | | | go ) | ||||
* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | ||||
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
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* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
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* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | ||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -2/+66 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -22/+43 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 5 | -4/+51 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 5 | -25/+251 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 |
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* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 1 | -3/+20 |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | ||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 |
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* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 |
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* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 |
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* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 14 | -57/+1953 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 |
| | | | | left that blocks your way. | ||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | ||||
* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 2 | -4/+37 |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | ||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
| | | | | on the Console. | ||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 2 | -16/+97 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 5 | -14/+76 |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | ||||
* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 |
| | | | | | * fix for ODE geoms not getting disposed of properly when resizing. | ||||
* | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 2007-11-05 | 1 | -0/+1 |
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* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 |
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* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 |
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* | prim cuts in ODE | dan miller | 2007-11-05 | 8 | -508/+499 |
| | | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | ||||
* | Modifications for prim movement. For now only in Mod. BulletX, but i think ↵ | darok | 2007-11-03 | 1 | -51/+24 |
| | | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D | ||||
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 2007-11-03 | 6 | -47/+90 |
| | | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. | ||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 2 | -3/+4 |
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* | Partialy fixed a bug with collisions in BulletXPlugin. | darok | 2007-11-01 | 1 | -37/+19 |
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* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 2007-11-01 | 1 | -289/+312 |
| | | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. | ||||
* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -3/+3 |
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* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 5 | -39/+142 |
| | | | | all three physics plugins. | ||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -1/+1 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 15 | -1268/+1068 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 6 | -6/+6 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. |