index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
2013-03-26
1
-52
/
+64
*
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
/
+45
*
BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
2013-03-25
1
-5
/
+16
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
3
-11
/
+24
*
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2013-03-25
2
-14
/
+74
*
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
4
-18
/
+189
*
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
4
-1
/
+23
*
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
2
-7
/
+12
*
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
/
+17
*
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
/
+1
*
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
2013-03-09
4
-23
/
+117
*
Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
2013-03-06
1
-2
/
+7
*
BulletSim: more things into the TODO list.
Robert Adams
2013-03-01
1
-1
/
+6
*
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
3
-14
/
+57
*
BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2013-02-26
2
-8
/
+12
*
BulletSim: tweeks to make avatar jump work better.
Robert Adams
2013-02-25
1
-4
/
+6
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
5
-33
/
+68
*
Deleted all AssemblyFileVersion directives
Diva Canto
2013-02-19
3
-3
/
+3
*
BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2013-02-17
2
-22
/
+74
*
BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
2013-02-17
5
-47
/
+338
*
BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
5
-394
/
+348
*
BulletSim: fix physical object appearing to slowly float off when
Robert Adams
2013-02-16
1
-1
/
+1
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
7
-25
/
+150
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
8
-124
/
+162
*
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
2013-02-08
2
-0
/
+7
*
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2013-02-08
2
-16
/
+12
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
5
-18
/
+25
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
8
-225
/
+109
*
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
2
-0
/
+297
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
2
-30
/
+28
*
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
2013-02-07
1
-5
/
+10
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
3
-27
/
+94
*
Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
2
-3
/
+13
*
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-5
/
+0
*
Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-0
/
+5
*
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
3
-29
/
+52
*
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
2
-1
/
+2
*
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
/
+19
*
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
/
+4
*
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
/
+33
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
5
-45
/
+59
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
/
+33
*
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
/
+152
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
7
-7
/
+7
*
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
/
+2
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
/
+33
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
/
+106
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
/
+35
[next]