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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
/
+0
*
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
3
-33
/
+2
*
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
/
+39
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
3
-15
/
+11
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
8
-46
/
+112
*
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
3
-8
/
+5
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
5
-91
/
+153
*
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
*
BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
/
+3
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
5
-38
/
+36
*
This updates prebuild to remove BulletSimN, implements the BulletSim API in B...
teravus
2013-01-20
1
-262
/
+623
*
* Dumping BulletSimNPlugin in favor of combining the API
teravus
2013-01-20
23
-11752
/
+0
*
* Tweak the BulletSimN API a bit.
teravus
2013-01-20
2
-17
/
+18
*
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
2
-2
/
+9
*
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
2013-01-18
1
-0
/
+21
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
5
-24
/
+31
*
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
/
+2
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
/
+30
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
/
+51
*
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
/
+21
*
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
/
+29
*
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
/
+14
*
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
/
+36
*
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
/
+36
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
10
-32
/
+106
*
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
9
-11
/
+28
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
/
+162
*
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
/
+91
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
/
+59
*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
/
+12
*
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
/
+18
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
/
+119
*
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
/
+2
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
/
+3
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
/
+151
*
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
/
+1
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
/
+33
*
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
/
+18
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
/
+147
*
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
/
+129
*
BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
/
+8
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
/
+4
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
/
+73
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
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