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* BulletSim: fix build break introduced by previous commitRobert Adams2013-01-231-5/+0
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-233-33/+2
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+39
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
* BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
* BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
* This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus2013-01-201-262/+623
* * Dumping BulletSimNPlugin in favor of combining the APIteravus2013-01-2023-11752/+0
* * Tweak the BulletSimN API a bit.teravus2013-01-202-17/+18
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-182-2/+9
* BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-175-24/+31
* BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
* BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
* BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
* BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1110-32/+106
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-119-11/+28
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
* BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
* BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
* BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
* BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
* BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
* BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623